I have a character sitting at the table at the end of the game before starting up another round of Ng+, will that work for the DLC? Or does it have to be before the fire giant?
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I watched a couple of prep videos from people who played the 3 hour demo and they said just have a dude who's beaten the game but hasn't moved to journey 2.
I have a few in that state already, but I'm also wondering if there is a cut off trigger. Like if the final boss is dead, can I still go into the DLC? Or even if I can, if there are new ending conditions to change the ending can I obtain them? Technically I've already committed to an ending and seen the credits roll; I just haven't moved to J2 at the Roundtable.
Yeah. I ran through every main ending with the same character, and I think this last one was the Age of Stars ending. I don't mind starting up a new journey to get to the DLC, I'd just rather get it out of the way so I can just straight into it when it releases. Thursday is my day off, and I'd rather not waste all of the time I have to play on rehashing the old stuff.
If you can beat Mogh at a low level, it only takes like an hour of play going straight for the medal (via Varre's quest; assuming you just invade 3 times and exit instead of going to Altus to kill whats-his-face) to teleport to his palace. But of course, you do have to kill Mogh, so that's where it's gonna eat up time from a fresh toon if you're not super good at the game. Grabbing a good weapon, some rocks and maybe grinding the red dudes or the bird.
I think all we know is you have to have beaten
spoiler
Radahn and Mohg
Yeah. I'm just hoping there isn't a cut off after you have completed other parts of the story. Guess I'll find out in a day and a half. Worse comes to worse I beeline it in a new run.
I doubt they'd make a dlc you can accidentally lock yourself out of. People would lose their minds. Maybe accidentally as a bug.
Seems like a Fromsoft thing to do :D
Have they done that before? I don't remember it off the top of my head.
No, I don't think they have, but I wouldn't put it past them. I remember being trapped in the sewers in Dark Souls after I got petrified and permanently lost a chunk of my life total. I just restarted the game because there was no way for me to get back out with such low total life.
That's not the game locking you out of stuff, that's you being stuck in a portion of the game. Totally different. ER did that too, with the trap teleport chests. Usually you have to fight your way out. If you're underleveled, it's going to be an ordeal, but it is doable.
In most soulslike games, you can usually sprint through most areas without ever fighting common enemies. I don't recall any teleport in ER that you can't just escape from.
It was pretty rough getting out of the Sellia Crystal Tunnel at like lvl 20. The pest threads catch up pretty fast and I had no hp.
Mind you, I did do it. Then I came back and got my vengeance.
It’s IGN. They probably had this score lined up since the announcement.
Eh, I don’t love IGN but it seems like at this point nothing they do makes people happy. I remember when they gave Starfield a 7 people rioted lol, even tho the score was entirely deserved.
A seven is VERY generous for Starfield… but I know game review scores are BS and only go from 5-10.
Totally agree, tbh I even felt 7 was a bit too high. But people were pissed that it was that low.
Dunkey actually made a great video showing how any game that gets below an 8 gets slammed, regardless of the title. Was kind of funny tbh, albeit a little sad.
Were people angry because it was low or high? I'd give it a lower score personally, though I've still seen some people argue it's a perfect game
I'd say it deserves a perfectly mediocre 5. Everything it does is better in other games, and the one thing it's supposed to do (exploration) is better in their other games. I live sci-fi so I was willing to overlook a lot of issues, but I think the biggest letdown is that the sci-fi stories it tells are boring as hell and don't actually make use of the genre. If they really wanted to make a sci-fi game they should have been ready to tell interesting sci-fi stories. Instead they gave up all the strengths of their other games to tell uninteresting stories.
People who hate the game think it's too high. People who like the game think it's too low.
They thought 7 was too low. And I totally agree with you, I would’ve given it like a 6 or 5.
I believe you, but I don't remember backlash for that score on Starfield.
There’s an extension for YouTube dislikes if you’re curious. That video got slammed with them.
Granted, people eventually agreed that the game was pretty mediocre. But at the time the only people that had played it were the diehards that paid extra for early access, and they were livid.
Bethesda should have put “Mario” or “Zelda” in the title if they wanted better scores from IGN.
Can a DLC be game of the year?
Maybe? Witcher 3: Blood & Wine was similar.
It has a little something for everyone.
Ultrawide support? If there were no new content, I would pay just for the ultrawide support.
20-25 hour campaign
That's like... 120 hours for me the way I meticulous comb every inch of playable area. And die a lot.
my brother.
I have 306 hours in Elden Ring and I think 250+ of that was me wandering and killing minor bosses.
I've got about 200 hours each on just my first 3 characters on PC. And I have the game on PS5, too.
Game's alright, I guess.
Impressive. Last game I had hours like that in was Dark Souls 2 round 10 years ago. I am shortly going to break my first 200 hours for Elden Ring though, the DLC will send me over the breakpoint pretty comfortably. Then I get to start my second character for real, now that I have all the content for them to explore.
Holy cow, you put in work!
I love these games. They're the perfect blend of old and new design. They put gameplay first, and then write the story around the game. They're like the modern equivalent to Castlevania for me.
Plus I like invading. I can be a mini boss :D
It’s true. I still routinely go back to the first Dark Souls and remember the amount of time I dumped into it trying to keep progressing. The amount of times I’d die and then test out a new strategy on something as simple as dispatching 5 enemies in a series of hallways, or going down the rabbit hole on boss fight strategies. I have the hardcover guide for the first DS game and it’s amazing. It’s weird how the brutality of those games can also be something you get peace from. Souls games are still among the few that I can truly disconnect with and be completely pulled in. Just talking about it makes me want to start a new character.