I get why people are cautious about BioWare’s next entry, but this game’s showcase is being nitpicked to oblivion. Why are you guys so pessimistic?
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Experience and memory, mostly.
At least you can go back to previous areas
I kind of hate the thing in games where it's like "you didn't look in the second bathroom so you didn't get the staff of mega fireballs. No, you can't go back to the house. It's still there but you can't go in.".
That and the common "no matter what the game says, do the quest objective last because that might move you past something important" thing.
Playing Mass Effect 2 and there's a lot of "go fight them and save the day!" And I'm like hold on I need to check every corner for upgrades real quick.
FOMO - the game
Iirc,mass effect lets you buy anything you miss in a store later, at least
Only the third game does that, I'm pretty sure. It's not a terrible solution, though it can be annoying when money is finite.
I would prefer an open world actually.
We definitely need more linear RPGs
I dunno about that.
Just make it a narrative action game then.
If I see a game with a massive inventory, a bunch of stats, and killing monsters with my sword increases my sword speciality by 1... I'm going to have a lot of other expectations.
Edit: I love the downvote because you disagree. Reply why. Don't be like reddit.
You'll be picking up blue sparkles like in jrpgs instead
No, it'll be running THAT cave from DA2 over and over, but this time in different colours!
This is not the flex they think it is. It's not that fetch quests suck, it's how they're presented.
Ubisoft sucks at it. Grab 100 feathers. Climb all 20 towers. It's mechanical in its delivery and the payoff is often stupid like a bump to your stats.
But look at Zelda. Find all 8 triforce pieces. Or Dark Souls. Get the two halves of the elevator medallion. The journey feels real. Even Skyrim's optional fetch quest - collect all the dragon masks, the delivery is amazing.
And in a role playing game, hanging out and enjoying the world has its benefits.
"People were complaining that I sent them to fetch me a sandwich every five minutes, so we listened to their complaints and next game, the player character will have no legs and thus not be able to move anymore."
I don’t think they are “flexing” in that way, they are just saying that they are moving away from their last game’s formula
I just started DA:I again and am indeed collecting shards in the Hinterlands. But it feels OK, so far. I have so many memories of that game, with the first playthrough clocking in at about 100 hours. I like being able to run around and discover stuff and with the influence score it feels like progress. But I'll still give Veilguard a chance.
Ex fucking zactly.
That's probably because of how Shakey inquisition was with it, and then how much of a flip Andromeda was, which admittedly I still liked. Me2 and 3 were mission focused and are 2 of my favorite games of all time