Then don't buy it? I really don't understand the online community.
Games
Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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It's a follow up game, there are expectations.
Expectations that people made up in their heads. If you followed any of the pre-release media, you knew exactly what you were getting, including the performance issues.
If only there was some method to check the gameplay after release and decide if you want to purchase.
Emotionally pre-ordering a game based on your own expectations is a meme.
I wanted to play KSP2 and waited an actual decade for it so I could go to space with my friends. Upon release I checked gameplay and reviews and never ended up buying it. I voted with my wallet and not my complaints, it's that simple
Emotionally pre-ordering a game based on your own expectations is a meme.
I shouldn't expect a sequel to do at least what the previous game did and a little more? I don't have to pre-order a thing to still be disappointed about the state of it's release when it doesn't even meet the bare minimum expectation for a sequel.
It even works in the opposite way. I didn't get The Witcher 3 at launch because of the expectations set by the first 2 games being technical nightmares. But it turned out to actually be good.
I shouldn’t expect a sequel to do at least what the previous game did and a little more?
Should it be the case? Yes. But we've been burned enough times that it's incredibly naive to expect it.
I stick with CS1 and mods.
Is there an alternative software for designing cities?
CS 1 hasn't disappeared yet, you can still play it.
TinkerCAD
The first one must still be pretty good.
This game has a lot of potential and I haven't given up on it yet.
That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.
It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.
Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.
I played a huge amount of CS1 and I was very excited about CS2. But I've lost interest very quickly in CS2.
The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it's seemingly just hobbled and compromised the launch of the main platform which is PC. And if it's in this state on PC it'll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.