this post was submitted on 05 Jun 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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I actually bought ultrakill but now I have an even bigger respect for the chad that is Hakita

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[–] [email protected] 9 points 5 months ago

It's ironic that when a dev says its ok to pirate their game, I feel a greater urge to purchase it legitimately. Maybe it's because you have to be a certain level of cool to say that.

[–] [email protected] 8 points 5 months ago

Well, this one is moving up on my steam wishlist.

[–] [email protected] 10 points 5 months ago

I was playing the demo over and over before I finally got the full game this year.

[–] [email protected] 27 points 5 months ago* (last edited 5 months ago) (1 children)

With proton it runs like a charm for those who have Linux also!

Everyone working on Ultrakill is fucking amazing. You got a mix of trans artists who got into work with Ultrakill through gay hentai they drew of the game, a voice actor who posts memes on YT, and the main dev (Hakita, featured here) is a bi anti capitalist icon.

[–] [email protected] 2 points 5 months ago

i got introduced to ultrakill precisely because of francis xie's v1 x gabriel smut

[–] [email protected] 36 points 5 months ago (1 children)

I love the fact that he does not only speak of gaming piracy, but of general piracy in general. He talks about culture, and it's true, lack of culture is used to control the masses

[–] [email protected] 7 points 5 months ago

It resembles the efforts of Archive.org and other culture-preservation driven websites/projects.

Internet is (or should be) our Library of Alexandria, where everyone is welcome —no matter their country, believes or financial situation— and have a feist on culture and knowledge like none other and for free. Games, art, books, cinema, Lemmy-like forums. You name it.

[–] [email protected] 1 points 5 months ago

My opinion is that if you don't have not much money to spend into video games that's okay to pirate it, but try to encourage the creators by donating or just say thanks!

[–] [email protected] 30 points 5 months ago (1 children)

People in the future will be like:

"Pokémon? There's radio silence after the 3DS games. I think that Nintendo closed down by then."

"Ah, Ultrakill? Here. [points to some file in the repo] Still playable. Small dev from a brilliant indie scene."

I'm being kind of cheeky; it's reasonably possible that people in the future know that Nintendo games actually existed past the 3DS, they simply weren't preserved because their corporation got too greedy. In the meantime, game devs like Hakita are keeping their legacy alive.

[–] [email protected] 1 points 5 months ago (1 children)

Well, gen 8 was no big loss.

[–] [email protected] 0 points 5 months ago (2 children)

...frankly, most stuff past gen V.

[–] [email protected] 2 points 5 months ago (1 children)

Gen7 was nice tho it could just be nostalgia on my end.

The ultra gen 7 sucked tho

Internet needed to beat the game was an awful fucking idea

[–] [email protected] 1 points 5 months ago (1 children)

Gen7 for me was... meh. I remember being extremely annoyed at the RotomDex telling me what to do, as if it didn't allow me to explore properly. Perhaps because my nostalgia is geared towards the older games (I still play Emerald, to give you an idea.)

[–] [email protected] 1 points 5 months ago (1 children)

I should play some of the older games. I'm OK at battles but exploration is an issue, what older games aren't tm reliant for exploration?

[–] [email protected] 1 points 5 months ago (1 children)

In your case I wouldn't recommend ~~trumpets and water~~ Emerald then, as it's exploration-heavy - there's huge routes, and often what you want is in a specific place. You'll probably have a great time with Gen 4 instead, specially Platinum.

[–] [email protected] 1 points 5 months ago (1 children)

K, I'll start with that.

What about gen 1 and 2 ?

[–] [email protected] 1 points 5 months ago (1 children)

They're even more exploration-heavy than Emerald. Roughly, the earlier the game, the bigger the focus on exploration, as hardware limitations didn't allow much storytelling.

Also, I recommend playing their remakes instead of the original games; the originals are extremely buggy and have huge balance issues. (For example, there's a shore in Red/Blue that you can use to catch Safari Zone mons. And Psychic mons are crazy overpowered - the only Ghosts in the region are partially Poison, there's a lot of other Poison types, and since Gen1 was before the special split they got huge offensive and defensive capabilities.)

[–] [email protected] 1 points 5 months ago (1 children)

So. Start on backwards chronological order?

Will play gen4 first

[–] [email protected] 1 points 5 months ago
[–] [email protected] 1 points 5 months ago (2 children)

@lvxferre @sleepybisexual Gen IV was when the real power creep started to happen.

[–] [email protected] 2 points 5 months ago (1 children)

I also think that the power creep started out with Gen4, as it had lots of legendaries and evos for older mons. (There's a literal god there dammit.) However I feel like power creep is a symptom of a deeper issue in the series: it's basically mass production, and for mass production you got a few cosmetic changes from gen to gen but almost no meaningful change in core gameplay. And eventually people like you, @sleepybisexual and me got tired of that "base" product.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

@lvxferre I know there are perverse incentives for power creep for games with in-game monetization but even with MOBAs who produce less and have less combinatorial possibilities on moves/items can have power creep so I don't think mass production alone does it. I'd reckon power creep is a demand side problem, people get more dopamine when something they use is overpowered. Also legendary power creep prolly started with Gen III Kyogre rain-boosted STAB Choice Specs 150 base power spread move.

[–] [email protected] 1 points 5 months ago (1 children)

I don't think that mass production is doing it alone, but that it's a factor. It's what prevents GameFreak from changing the core gameplay of the game; and without meaningful changes to core gameplay, they need to attract players through other ways.

And one of those ways is making the mons of a newer gen stronger than the ones of the gen before. (Another is introducing "gimmick mechanics" that get forgotten in the next gen.)

[–] [email protected] 1 points 5 months ago

@lvxferre Define meaningful changes to core gameplay and Gamefreak doesn't seem to have perverse monetary incentives to power creep so I'm just guessing a more benign creative block here rather than willful. I don't think people buy Pokemon games for the competitive esports aspects anyway even though I see a lot of changes in later gens clearly geared towards VGC gameplay.

[–] [email protected] 2 points 5 months ago (1 children)

I know gen 8 pokemon are too strong but how was gen 4 guilty?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

@sleepybisexual Aside from what lvxferre said, there's also Stealth Rock with very ineffective way of removing it because of ghost types, random 120 base power moves and the physical/special split essentially buffing the coverage of offensive pokemon (Gengars can actually use Ghost type moves). Essentially the gen that made dragons overpowered. I guess you can say these are all subtle. Gen 6 onwards just made it more blatant with gimmicks like mega-evolutions, z-moves and terrain.

[–] [email protected] 1 points 5 months ago

Yup, and also the legendaries got a lot stronger too.

[–] [email protected] 65 points 5 months ago* (last edited 5 months ago)

This is how you effectively combat the interests trying to kill libraries, filesharing and the public commons in general. Continue normalizing the activity, as it makes law designed to attack it all the more odious and unworkable. The bad guys lose when cultural attitudes rally around free information exchange. The key to that is being public and vocal like the dev.

[–] [email protected] 6 points 5 months ago

Intellectual property is a lie created to protect capitalist interests.

[–] [email protected] 63 points 5 months ago (1 children)

That's how you make people buy your game instead.

[–] [email protected] 32 points 5 months ago

It's already been proven that piracy is a causal factor in more sales. Any self-interested dev should be promoting piracy of their game.

[–] [email protected] 88 points 5 months ago

How dare he make good games and have good opinions. I refuse, and will buy his game a second time out of spite.

[–] [email protected] 24 points 5 months ago

Amen to that.