this post was submitted on 07 May 2024
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Era can be defined as a console generation, a decade, one specific year, whatever you want. I’d encourage you to give a list of your favourite games from the generation of choice and why it was the best to you. Nostalgia is a totally viable reason too.

I’ll go first. For me, the 360 era is my GOAT. As someone in their 20s, I grew up with the 360 so nostalgia is definitely a big factor. But on top of that, I still feel like the games during that time were some of the best we’ve had. 2011 alone was a fantastic year, with Dark Souls, Skyrim, Portal 2 and many more great games. I was going to list out my favourite games from 2005-2013 but I love so many it would be far too long of a post.

I’d love to hear some of you talk about your favourite time period of games too, whether it’s agreeing with my choice or giving different opinions

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[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

Early-mid 90s.

The latter years of the NES, the entirety of the 16-bit console era (SNES/Megadrive ["Genesis"]), the golden age of PC adventure games & the dawn of multimedia (CD-ROM based games & talkies).

Just before the release of Doom, where FPS took over; and the PSX/N64, where (bad) 3D was teh hotness; is where it's at for me – likely why I love my MiSTer FPGA so much.

[–] [email protected] 0 points 4 months ago

for me there was a peak in the late 90s. Ocarina of Time and Half Life in 1998 alone.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

My favorite is the 3DS Era. I was a young adult then, and sure I could say I loved 16 bit, 64 bit eras because I was younger and had much more time to play video games. But I had so much fun with my 3DS.

Specifically - 3-D integration into certain video games introduced a new way to play them, and I enjoyed the new layer in puzzles for games like Mario 3D Land and especially A Link Between Worlds.

But what I miss the most about 3DS was StreetPass. How fun it was taking my 3DS everywhere and getting visitors in both my games plus in StreetPass Plaza! I loved the hell out of those mini games and would drive all over the place to different hotspots and collect visitors! Carrying it work and making friends over StreetPass was also such a nice bonus.

Gaming was so much fun in this era and on this console. Probably still my favorite console due to all these memories tied up with it. I could get in so many gaming sessions, and if I needed to handle something quickly I could just fold it shut and go about my day. The OG suspend lol.

P.S - Street Pass is of course officially dead along with many other features of the 3DS era. However, there are archival projects so you can at least get visitors to your console. It requires custom firmware, but look into StreetPass 2 for more details.

[–] [email protected] 0 points 4 months ago

I think most eras were decent. I'm especially keen on everything post 8-bit, but pre-"everything is a monetized DLC; fuck you pay me" era.

[–] [email protected] 0 points 4 months ago

I think the handheld era is my favorite, it basically ended with the 3DS, but it is the DS which I really can't put down, I am playing for the first time Chrono Trigger on it, and it is my Jump Ultimate Stars machine (Wimmfi), also have some other bangers as well, but I'll bore you if I citate them all.

But hey, don't get me wrong, the current handheld era is good too, we have the Switch, The Steam Deck and a plethora of good quality Chinese handhelds.

[–] [email protected] 0 points 4 months ago (2 children)

The Greatest Era of gaming was when I was between 12 and 22. And this is true for everyone no matter what their age is now. Between 12 and 22 I had enough time and energy to game all night and still go to school and none of life’s problems were stopping me

[–] [email protected] 0 points 4 months ago

You know what, that’s a great answer. I think you probably hit the nail on the head

[–] [email protected] 0 points 4 months ago

this has gotta be the correct answer

[–] [email protected] 0 points 4 months ago

Late 90s PC, because anything was possible. 2D? Yeah, go wild, it'll be fast. 3D? Software rendering is the wild west! Voxels, polygons, texturing, raycasting, every game looks unique because they're all making it up as they go. Even consoles were on PC because emulation was faster and better than owning a PSX or N64.

These were not the best games of all time. Most sucked. You can get a taste of that in PC Gamer demo discs, or like half of Civvie11's videos. But it was an era where nothing was easy, so people reached for the fucking stars.

[–] [email protected] 0 points 4 months ago (2 children)

I'll break from the mould and say early 80s to early 90s, where we got:

  • Atari
  • Commodore 64
  • NES
  • DOS & Windows
  • Apple II (esp. Oregon Trail)
  • iconic

That era really defined what video games are, and built the framework for how we talk about games today.

[–] [email protected] 0 points 4 months ago (1 children)

1980s 2D had the same "every machine sucks uniquely" vibe as 1990s 3D. If the same game on two platforms looked remotely similar then someone busted their hump getting it right. By default, you were getting a game that looked and sounded as good as this system could manage, rather than being a smoothed-over downgrade of some canonical example.

Ironically it wasn't always a great era for pick-up-and-play-ability. Late-70s games were so limited that arcade sensibilities were nearly the only thing possible, and even text-centric computer games lacked the memory to bore you with backstory. By the late 80s they could push the early inklings of an unskippable cutscene and a tutorial level. Dunno if that's better than ZX Spectrum games getting mercilessly sink-or-swim.

Coincidentally that arcade vibe also matches the late 90s: it's how most Dreamcast games feel.

[–] [email protected] 0 points 4 months ago

One of the things I really miss from that era was the game manual. Since they couldn't put all of the backstory and tutorial stuff into the game itself, you'd get a companion booklet to read (e.g. this one for The Legend of Zelda). Some games took that too far and you essentially had to buy a separate guide. A lot of people think games from the era were obtuse, but they're really just missing the documentation.

I honestly really liked that experience and would read the guides when I wasn't able to play.

Arcades obviously didn't have that luxury, so they had to be games you could quickly pick up without any introduction. So you got a natural divide between games for home and games for arcades (with some overlap of course).

And yeah, the gaming experience varied quite a bit by platform for the same game because things like audio and graphics drivers needed to be built into the game itself, and that varied by system. But that's also part of the charm. There wasn't really an expectation that a game would look the same on two platforms, so they were often judged separately (i.e. arguments about which version is better).

[–] [email protected] 0 points 4 months ago

I miss the Amiga 500 in that list. ;)

[–] [email protected] 0 points 4 months ago (2 children)

The era of SCUMM. Point and click adventures were awesome. Day of the Tentacle, Full Throttle, Leisure Suit Larry, Quest for Glory series, Indiana Jones and the fate of Atlantis.

[–] [email protected] 0 points 4 months ago

Hell yea, Indy Atlantis is absolute peak... then again so is most of lucasarts point&click adventure games.

Man I wish the teased sequel for atlantis was actually made :/

[–] [email protected] 0 points 4 months ago (1 children)

How is Monkey Island missing from the list? Those ganes were the peak of SCUMM.

[–] [email protected] 0 points 4 months ago (1 children)

I know, I did try playing them with dosbox years later but I didn't know anyone that had them to borrow the discs so I hadn't played them back in the day like all the ones I named.

[–] [email protected] 0 points 4 months ago

Scummvm is much better than the old native interpreter. And the Amiga versions are obviously better than dos though any one should work.

[–] [email protected] 0 points 4 months ago (1 children)

I loved the PS2 era of gaming a lot. This may be a controversial take, but the PS2 era did not last long enough.

Everything about the aesthetics of the games that the PS2 produced were excellent. In my opinion, this is the point when low fidelity and high quality assets overlapped just enough to make games more comprehensible to their players. That enabled a lot of innovation that the PS3/360 era handled entirely differently. Forget an era, the PS2 is the last part of an entire age of gaming that delineates what I’m referring to.

The PS2 was a huge turning point in what games were and could be in 3D. Prior to this, many games were abstract and the characters were a lump of polygons. With the PS2, this began to change. So we began to get games that our minds had to do a lot of interpreting but could see reality through. Nowadays, I’d argue that your mind does less interpreting and so the resulting picture has glaring inaccuracies.

It also helped that ps2 was primarily played on CRTs or at least plasma which helped the picture look better in plenty of scenes than a PS3. Not to mention the color palette of games after the PS2 turned to muck.

[–] [email protected] 0 points 4 months ago (1 children)

PS2 coincided with a lot of good handhelds too. Nintendo DS is a strong contender for best handheld ever, IMO.

[–] [email protected] 0 points 4 months ago (1 children)

Oh absolutely, I was going to reference the Gameboy Advance that I grew up on as a part of this phase. Unfortunately, I don’t think those handhelds even got their time in the light that they could’ve had. It seems like they’ve had a long legacy but the DS and GameBoy came and went in but two generations of consoles.

I mean imagine what we could do with a gameboy today. Or imagine how we could easily transform a modern phone into a DS form factor. We’re talking now about running a modern resident evil game in the palm of your hand. Insane power really.

All this is largely due to the mobile play stores having no competition or curation. Our mobile games absolutely suck now. There are gems, sure, but otherwise I hate phone gaming despite my phone being my most used device.

I think you’re absolutely correct though, the DS is the best handheld. Slim, powerful enough, very interactive, and a great game library. I highly recommend buying one and modding it, you won’t regret it.

[–] [email protected] 0 points 4 months ago

My first console was an original GameBoy and I probably got the most hours of use out of it compared to any other console. Despite the horrific backlight (lack thereof) and small screen. I love handheld gaming in general. Still play my 3DS all the time.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

'96 to 2014 or so fucking ruled.

Though it's much more heavily concentrated in the 1997-2003 range.

[–] [email protected] 0 points 4 months ago (1 children)

Any particular favourites in the 97-03 range?

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

Too many to name individually... I played pretty much everything at that time. Ultima Online, Quake 2, everything on the Build engine (Duke3D, Blood, Shadow Warrior, etc), GoldenEye, Ocarina of Time, System Shock 2, Deus Ex, Half-Life, Metal Gear Solid... Shit, I think most of the franchises that continue to exist today started in that period or have some of the biggest hits from then, like FF7, 8 and 9.

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