this post was submitted on 06 May 2024
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Less DRM, smaller filesizes, no stupid anticheat, and no always online bs. Anyone agree with me?

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[–] [email protected] 38 points 6 months ago (16 children)

Abandon AAA, buy more indie or AA games and you'll find what you want

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[–] [email protected] 25 points 6 months ago (3 children)

It’s not a controversial take, but survivorship bias is certainly strong with anything like this. People like classic rock because the bad songs from that era have faded into obscurity. The same goes for your favorite retro games; for every Ocarina of Time there was a Superman 64. For every Zelda there were 3 shitty LJN games.

The type of trash is just different. Instead of low-effort cash grab games, now we get high-effort overworked devs making a game that asks you to pay for it over and over again.

[–] [email protected] 1 points 6 months ago

You even see this with games that were insanely cash grabby from ten or so years ago. Borderlands 2 made you pay for every level cap increase and tiny piece of updated content as it rolled out. The handsome collection fixed that, but it's still true that it really tried to toll you at every corner. Game is still highly regarded though.

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[–] [email protected] 10 points 6 months ago

There certainly was a "golden age of gaming," where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.

These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we're getting is almost ludicrous though, so it's a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.

[–] [email protected] 52 points 6 months ago

Are you cherry picking the good games out of older libraries? I find people do that a lot when remembering. It's a survivorship bias thing. The good ones get remembered more and the bad one forgotten, so they seem like the population is better.

[–] [email protected] 5 points 6 months ago

Nah. I mean, I like old games quite a lot, but for all the gems, there's a litany of duds. I do agree that anti-cheat and online multiplayer have hurt innovation, but the indie scene is where it's at, if you want innovation or a focus on storytelling. Still, some of my best memories are with modern online games like Shadowbane, WoW, Warframe, Deep Rock Galactic, etc., and yet no game has yet replaced my experiences with the older Myst series.

Size of games is certainly problematic if you have a slower internet connection, but even SSDs are quite economical at this point.

If retro games are your jam, then awesome! But I think they're just a single facet of the broader hobby of gaming.

[–] [email protected] 6 points 6 months ago

I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.

Every time I've gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they're not up to today's standards.

Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.

Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I'd also recommend checking out indie games, they're made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.

Here's a short list of games I've enjoyed that give me that retro SNES feeling:

  • Bzzzzzt - Just delightful
  • Gravity Circuit - Megaman, but the platforming actually feels good and fast
  • Nuclear Blaze - This one has a unique offering where have to put out fires while platforming
  • Skull Girls - okay, this one's a bit older too, but in another comment you said you like Street Fighter so this might be up your alley
[–] [email protected] 2 points 6 months ago (1 children)

Hardly the only, but not always the case either. I'd put some of it down to rose-colored nostalgia, some to the given fact that so much today is buying a base framework game and then selling 276 'addons' to make it complete, and part to that back when systems didn't have the power they do now developers couldn't rely so much on all the flashy imagery and effects so they put more effort into the story and unique gameplay. A lot of smaller studio games pull that latter part off today still, but they're sometimes harder to find.

[–] [email protected] 2 points 6 months ago (1 children)

Do you have any examples of smaller studio made games with flashy imagery and effects to match the good story? Really I'm just looking for game recs and want to get away from the usual "big" names for a bit.

[–] [email protected] 2 points 6 months ago (1 children)

I guess it depends on what you're looking for and what you consider flashy. I tend to do most of mine from GOG these days just out of a preference for avoiding DRM on principal. Found a few interesting ones just of the 'cheap enough that it doesn't matter if it's not great' types.

A major marker of quality for me tends to be if something just feels polished, like the menus make sense rather than looking like someone just stuck things where they could without though, but it could still run on a potato without making things melt.

[–] [email protected] 1 points 6 months ago

I'm really open to anything. I tend to lean towards RPGs or story games (Life is Strange, Dear Esther, and Stanley Parable for instance) but I play most anything.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago)

The one time I've asked for a refund on steam was when I mistakenly bought the remastered instead of the original version of an old game I wanted, and found that it had been ruined by the addition of a (not easy to bypass and wouldn't run under wine) "launcher" that was there for the sole purpose of getting you to register an account and log in so they could collect whatever data they wanted.

[–] [email protected] 3 points 6 months ago (3 children)

I'd say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable. The nostalgia helps with that, but I think a big part of it is never having to tinker with graphics settings or anything technical. You just boot it up and play.

I'd personally consider anything older than 2005 to be a retro game (or at least retro-adjacent) in my library. It feels like around that time there was a major shift in how games were made; some really benefiting from the new design philosophies but many falling very short of their hype and ultimate goals.

For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes. See Heart Machine, ConcernedApe, Polytron, Ludeon Studios, Maddy Makes Games, etc...

Don't get me wrong, there's plenty of good modern games. The retro design philosophy just resonates much stronger with me when I just wanna sit down and enjoy something. Shoutout to Maxis for making SimCity 4, that game is sucking up the hours lately. lol

[–] [email protected] 1 points 6 months ago

For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes.

I think this is very much down to personal taste. While I don't think a great game needs photo-realistic graphics, for me a game's graphics do factor into my enjoyment of it, so it should at least feel like the devs put some effort into making the game visually appealing. That could be focusing on making the graphics beautiful, or stylised and quirky, or just incredibly cute. But if I'm gonna spend hours looking at something, I want it to look nice.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

I'd say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable.

I don't like chiptune music, where music is designed to sound like it's being played on an old console's frequency synthesizer.

I think that there are some good arguments for low-resolution pixel art in terms of reducing asset cost while still having a playable game -- the brain is good at filling details in. But I don't think that that applies to music, don't think that there are good cost trade-offs.

And while I don't have a problem with low-resolution pixel art graphics, I do have to say that for some of the successful games that I've played with it, I'd really like to be able to buy an HD graphics pack. I'm kind of surprised by how infrequently it is that I've seen game devs do that. Cave Story did it. I'd like to see some games like Caves of Qud have HD DLC.

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[–] [email protected] 2 points 6 months ago

Maybe it's me being old, but I've been hearing "the problem with modern games is they put graphics over gameplay" since 1991.

[–] [email protected] 48 points 6 months ago (5 children)

People that have this opinion often only play AAA games. There are a lot of indie games that channel old-school game energy and improve upon them. Shovel Knight for example is a lot better than old platformers wish they were. A Hat in Time is a ton of fun compared to the vast majority of PS2/Gamecube 3D platformers. Hollow Knight is better than any Metroid game (I know a lot of people would disagree, though).

[–] [email protected] 4 points 6 months ago

I loved A Hat in Time. I grew up in that golden age of platformers and Hat definitely stands up in quality to those.

[–] [email protected] 1 points 6 months ago

I play indies too :3 (well try to, switch games don't appeal much to me)

I wonder if you find older indie games

[–] [email protected] 10 points 6 months ago (1 children)

Hollow Knight is pretty different than metroid games and I'm not sure I'd directly compare them. I'm the only person I know that doesn't like Hollow Knight and it seems like the departures it makes from the classic metroidvania formula that put me off it are part of the reason other people like it

[–] [email protected] 3 points 6 months ago

Nah, you have a point. There are a bunch of "2D soulslikes" that get advertised as "Metroidvanias", and I wish we had better language to split that difference, because there's a big conceptual shift between the "parry and dodge" souls style and the genuine Metroid/Castlevania style of movement and aggression. It feels very different and honestly the last time something scratched that itch it was Bloodstained.

So yeah, Hollow Kinght is a very well made game, but it's not what I'm looking for every time I fire up one of the DSvanias for yet another run.

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[–] [email protected] 28 points 6 months ago (2 children)

while all of those qualities are great, they alone don't make game great.

[–] [email protected] 2 points 6 months ago

But they are a requirement.

[–] [email protected] 6 points 6 months ago (1 children)

Yea, but the SNES in particular has an amazing library, I love super sf2

[–] [email protected] 7 points 6 months ago

I haven't played many SNES games, but the ones I have have been pretty good. Fairly sure there's quite a bit of stinkers in there too.

[–] [email protected] 9 points 6 months ago (1 children)

Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that

[–] [email protected] 2 points 6 months ago

Deep games are fun :3

My olnybissue with retro games is the lack if good open worlds

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