this post was submitted on 04 May 2024
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Just got a steam deck and immediately checked out the desktop mode, and I was somewhat surprised to see KDE and pacman as opposed to GNOME and apt, I have nothing against the former though a strong preference for the latter, anyone know why Volvo went in this direction?

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[–] [email protected] 8 points 6 months ago* (last edited 6 months ago) (1 children)

Arch gets faster driver updates, KDE is faster at developing Wayland protocol implementations.

Edit: Valve gets their desired stability by turning Arch into a point release distro through image based releases. And, the system is practically unbrickable since it's immutable. So, in summary it's the best of both rolling release and point release models. By best, I mean for gaming.

[–] [email protected] 10 points 6 months ago (1 children)

For the KDE part, something I haven't heard most people mention is the wayland support and how fast they are to pioneer and implement new protocols. DRM leasing is the reason why Gnome can't do VR games and I forget why they wouldn't implement it, but the why doesn't really matter for a company focused on gaming. There are quite a number of protocols that have followed this same story with Gnome.

[–] [email protected] 5 points 6 months ago (2 children)

Didn't GNOME support Wayland way earlier than KDE ?

[–] [email protected] 2 points 6 months ago

Switched to it by default in 2016.

[–] [email protected] 5 points 6 months ago

Yes, but that isn't really relevant to the current state of things. I still think Gnome's wayland implementation is ahead in some ways, but why would that matter when various game related stuff doesn't work on Gnome. We are talking about a gaming company here.

[–] [email protected] 27 points 6 months ago

the deck isn't some server that needs > 100% uptime for years. Debian is poopoo for bleeding edge game releases, especially any alpha/beta/early access stuff

[–] [email protected] 17 points 6 months ago (1 children)

In early Steam Deck showcase videos there were talks with Valve guys like Lawrence Yang, and IIRC they simply said that it is easier for them to build the system that way, not that they couldn’t continue using Debian.

I think the reason for that might be that Debian has pretty strict package and dependency policies and sometimes it’s not easy to put cutting edge solutions on top of the „stable” base, so they would end-up using unstable/sid anyway, which still isn’t ideal as there is some freezing happening every now and then. Also Debian packaging system feels quite dated and strict comparing to PKGBUILD format, and it’s simply easier to build custom packages, having single build instruction file is super convenient and unlike with Debian at times, replacing whatever core system packages without breaking half of the dependency tree is usually easily doable on Arch.

[–] [email protected] 3 points 6 months ago

I've packaged on both distros, and PKGBUILDs are truly amazing

[–] [email protected] 19 points 6 months ago (2 children)

Rolling release, quicker updates for gaming, and pacman is an extremely fast package manager, which is why OpenSUSE Tumbleweed wasn't chosen. KDE probably because touch screen works better on it and maybe they found switching between desktop and big picture mode to be a better transition

[–] [email protected] 3 points 6 months ago (1 children)

KDE because it looks like Windows? So gamers will have a familiar interface instead of Gnome

[–] [email protected] 4 points 6 months ago (1 children)

Maybe? As much as I hate that statement it's probably true, cause windows does look like kde since they copied a bunch of stuff from plasma

[–] [email protected] 0 points 6 months ago

And Plasma copied a bunch of stuff from Windows.

[–] [email protected] 2 points 6 months ago

TW also has the issue of having 'controversial' software like the media codecs, etc not being included OOTB due to licensing concerns.

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