this post was submitted on 25 Apr 2024
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[–] [email protected] 5 points 6 months ago (1 children)

Pretty sure this was fully intended. You're getting a bunch of band new buyers from the TV show. This can be a way to direct them towards their CC and away from free mods.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

I doubt it. Most people seem to regard Creation Club content as something different than regular mods. You can check out the content that's available here but a majority of it is closer to the paid skins found in online games than what people typically associate with modding and meaningfully altering a game.

I think Bethesda knows this and most people looking to mod Fallout 4 are probably going to continue working with what's available.

[–] [email protected] 1 points 6 months ago

Have they never had to deal with a Bethesda patch before!?

[–] [email protected] 15 points 6 months ago (3 children)

Why do they need to release for the newest version? If they were going to release soon anyways, just release for the old version of Fallout.

[–] [email protected] 13 points 6 months ago (1 children)

I'm picturing the number of messages they'd receive the day the update hit. People suck. Most will understand that they need to hold off on updating if they want to play the mod, some will seek support when it breaks. Some of those will say "that makes sense" and disappointedly wait for the mod to update, some of those will get angry. I certainly wouldn't want an inevitable flood of angry emails a few days after the big release.

[–] [email protected] 4 points 6 months ago (3 children)

Yeah it doesn't help that the Steam version would likely try to auto-update and I don't believe there is an easy way to downgrade.

I could be wrong about that latter point. There might be an option in the properties menu similar to how you can opt into betas.

[–] [email protected] 1 points 6 months ago

I know it's been possible to downgrade Skyrim after updates, but not through any official means, might be the same with FO4, not sure though.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago)

Yup, if you use mods, it's a good idea to set the game to update on launch through the game's properties menu in its steam library listing.

Since a F4SE nodded game is going to launch through the script extender's launcher, that keeps the game from updating automatically when starting a play session.

I also like to make a copy of my game folder and save it off in another drive so I have a backup.

[–] [email protected] 1 points 6 months ago

You have to disable automatic updates manually but it is possible.

[–] [email protected] 2 points 6 months ago

Seriously, especially if it really screwed them over. And I thought he was just celebrating this?

[–] [email protected] 20 points 6 months ago (1 children)

I remember hearing about the current-gen upgrade a long time ago. Why is this a surprise?

[–] [email protected] -1 points 6 months ago (2 children)

it was announced quite literally 2 years ago. that is plenty of time to get ready for

[–] [email protected] 18 points 6 months ago

I have no idea how modding works, but how would they get ready for a patch without having the files in advance?

[–] [email protected] 18 points 6 months ago

My understanding is, they didn't know what to get ready for. It's like somebody saying "I'm going to change the game a lot, watch out!" So what do you do then? Sit around and not develop anything for 2 years because it might be based on code that will change?

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