this post was submitted on 22 Sep 2023
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They're still scumbags though

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[–] [email protected] 0 points 1 year ago (1 children)

These are a lot more reasonable terms, but remember that the people who designed the outrageous policy is still very much in charge at that company. They'll keep pushing to see what they can get away with, they just fucked up by pushing too much at once instead of building up to it.

[–] [email protected] 0 points 1 year ago

Or push too much so when they "backtrack" they still get some of what they wanted.

[–] [email protected] 0 points 1 year ago (2 children)

Nothing they do at this point will bring any of the goodwill back. They already messed up and no amount of walking it back is going to change the perception that they might just do it again at any moment

[–] [email protected] -1 points 1 year ago

And pointedly, there was no mention of acknowledgement whatsoever of their sneaky license modifications from months ago that a bunch of people discovered after the fact.

Unity’s execs and board do not fucking care. Their opinions have not been changed. They will certainly try something just as scummy at some point in the future. It’s only a matter of time.

[–] [email protected] 0 points 1 year ago (1 children)

1,000%

I'm a year into developing my first game though and this means I don't have to abandon all the progress I've made. After I publish this game, all bets are off as to where I go...or should I say where I godot.

[–] [email protected] -1 points 1 year ago

Have you explored what level of effort it would take for you to convert it to use another engine? There are a TON of tools people are making to assist with porting projects from Unity to any number of other engines. Sure, the tools won’t do 100% of the work, but by what I’ve been hearing, they take a HUGE amount of the tedium out of the process.