Well, I stopped pirating games a long ago because of steam, because of how good it was/is as a service and low prices. I don't think any game publisher should cry about steam prices, because when the AAA game is just released and for a full price, millions of FOMOs run to buy it. And I can wait and see if it's worth it.
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I actually bought some games on Steam I already owned on other launchers because while I could set them up via Lutris or the like just hitting "Play" is so much easier it's unreal. Valve is doing so much to make Linux game as comfortable as possible I don't even remotely consider buying from anyone else because there it's a pain in the ass just to get the game running once, never mind keeping it running through updates
Not to mention keeping game saves in sync. I’m experimenting with syncthing for my pirated games, but I have to admit that just getting the Steam version sounds much more sensible now that I’ve my Steam deck.
I think steam in general is a proof that its a service issue
It’s funny. I’m dirt poor and I really want to play The Last of Us again. I could easily download it and get it going through piracy. Heck, it’s crossed my mind a time or two.
But you know what I’m doing? I’m waiting for it to go on sale and I’ll grab it then if the time is right. If not I’ll wait until it is.
I have plenty to do until then.
It’s definitely a service issue. I haven’t pirated a single game on Steam Deck.
Valve is one of those companies that I genuinely believe makes a strong argument for ethical capitalism being possible. Sure, they have some shitty things, but overall they do treat developers and customers reasonably well, they provide hardware and software that is easy to use and non-abusive (not filled with spyware and data harvesters, doesn't use advertising, is well maintained, etc.). If we could obliterate all of the other major conglomerates and replace them with people/companies that understand that you don't have to be a massive pile of shit to make money the world would be better off.
Its really just because Gabe is the dude.
It would devolve of he died.
Valve is not publicly owned, I don't think you can equate commerce to Capitalism.
Valve argued in court that you do not own any title in your library and that they are a subscription based service. That's not very ethical.
Is that not true though? As much as we hate it, until you get given some transferrable proof of ownership of the game (like an NFT) and ability to play without being tied to one service, it's the unfortunate reality of online game services.
It's easy to go buy a physical game but when it's online, you don't own anything - yet
It's true. Pragmatically speaking if you don't have access to the server software you can't play it if the servers go down, and besides reverse engineering or the goodwill of the developers I'm not aware of any games with online components that continue to be playable after their servers are taken down.
I buy most of my games on steam simply because it makes running them on Linux so damn easy, and I remember the bad old days when it was hell!
The steam deck is how you prevent piracy. If you look at the huge influx of streaming services, you'll see an example of how you encourage piracy. I recently dropped three of my services in favor of one pirate site that has almost everything. They even offer a subscription tier and I've considered it. I'm willing to pay for good content. What I'm not willing to do is pay dozens of middlemen across multiple companies to rip off the people who actually make my favorite shows and then memory hole the shows a few months after they premiere.
Recently got a switch. Digital games are same price as physical, locked to my account/switch and saves don't move easily between devices. Steam deck, I can play on any hardware that can support it TV, PC laptop games cloud save for free. I can play online games for free. I know that games I buy today will be available in 10 years on my next PC. I only buy carts for the switch cause they give me more flexibility still not even the same as steam.
I very rarely backup game saves but only the thought of being locked to a console puts me off. I can't possibly invest 100+ hours in a Pokemon game and lose everything of the battery dies, screen breaks, console is forgotten on a bus or stolen, and so on.
Switch save files can be saved in the cloud, but the game devs have to enable it. You can also save them to an SD card.
Except for Pokémon games which are saved directly to the internal storage and unable to be moved unless you have the original save device (and it’s working) as well as the new device and transfer the save manually.
Splatoon is the same. Saves are locked to the system, even with NSO.
Animal crossing was the same until people raised hell about it.
Saved in the cloud if youre a NSO subscriber* Aint paying for the sub? Tough luck kid.
memory hole
sick turn of phrase, i'm stealing that
Please read 1984. That's where this term comes from. You're living through a combination of it and Brave New World.
The deck has made me more likely to buy a game on steam because of how easy it is.
Seamlessly syncing game saves between my Deck and my primary gaming PC is so nice. Before I travel I just make sure to wake up the deck long enough to get updates and sync saves.
For non steam games I use syncthing but that always requires just a little bit of work.
For non steam games I use syncthing but that always requires just a little bit of work.
Can you use this feature with games added as a shortcut (bought from other means).
I’m guessing the answer is no?
A non-steam game can be launched through Steam on either device, but Steam doesn't sync game saves for non-Steam games, hence Toribor's use of syncthing. Once a sync job is set up for each game's save folder, it'll keep them synced about as well as Steam does for native games.