Pretty overinflated number (most new players don't really do a lot of side stuff until they get caught up on story) but yeah the new player experience could definitely be improved (more). I have more of an issue with how long it takes to get a decent rotation of skills. The early dungeons are very boring, even if it's teaching you how to play the game.
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Gonna repeat what someone else here said: This is a dumb, dumb complaint that clearly doesn't understand MMOs in general, nor the slow build-up to you being a hero, nor how much better XIV is doing writing-wise than literally every other MMO. Also the side content can be really freaking good. I've cried a few times and got close many others— and that's just the poignant stuff— not the hilarious or badass stuff.
XIV ain't perfect, but this is one of the dumbest complaints someone could have about an MMO; and they picked the worst MMO to complain about the writing on.
I love FFXIV, but honestly, if I didn't knew beforehand that Shadowbringers will be a peak story, I might have dropped the game in the swamp that is the ARR-Patch-Story. It was Heavensward that hooked me though.
Yeah, I got whiplash by how hard the story picked up at the end of the post ARR quests, and it just kept going. SB was a bit less interesting, but really good still imo.
The combat also gets so much better once you get to 70-80 on most classes. I'm glad I stuck with the game, but man, I dunno if I would do it again.
I stg I'm coming back once I get a job. Only made it to the first expansion.
So... yeah, I get it's 100% unreasonable to ask this, but I think it's true that the story is great especially once you hit Shadowbringer. Won't blame anyone for not making it though.
You can at least play to 70 on the free trial now. So you can take some breaks through some of the more laborious sections.
I do think Heavensward is where it gets good, and the story becomes more focused. ARR is a real slog though.
There's almost enough XP in the main story quest to level two jobs. Don't be afraid to make a tank so you can queue for dungeons faster. It's piss easy, and the community is chill af with new players.
They did cut a lot of the slog from ARR, it's not necessarily better because they didn't rewrite anything they just cut it so there is context missing. As an example, if you don't start in Uldah, you never meet the real Thancred anymore.
The actual patch series is easier to swallow because most of the dungeons got reworked to be more interesting and you're not going to the waking sands every 2 seconds to just go back to where you just where, over something you could have told me over link shell. There's still a lot of travel, but it's not so bad.
I replayed through ARR as an alt character after the changes, it was before they changed the dungeons but overall the experience is easier to swallow, but again the story is a little clunkier.
The bloody banquet is still amazing though.
Yeah the last chapter of arr is when it kicked off for me
i think any video game ip should get at most 4 entries (and even that’s pushing it). after 3 sequels, its time to make a new ip. much of the time, it feels like all the interesting ideas got explored in the first 2-4 games, and after that it’s just about milking the brand name.
In addition 5o what others mentioned, Final Fantasy is named for nostalgic company reasons, not necessarily for the public. Square was doing bad and going out of business, and decided to have a passion project for their last release, the Final Fantasy of theirs.
It saved the company. So in its honor, their flagship RPGs are always named Final Fantasy. While they often have Easter eggs, like Biggs, Wedge(?), Cid, Moogles, etc, the games are mostly unrelated otherwise. 14 does have tons of references to others in the series though.
Every Final Fantasy game is a completely different game/story with different characters and different settings.
The only thing that is slightly common is their hair styles.
Final fansty isn't that kind of ip. Different ones are set in different universes/planets, with different casts. There's a billion different things you can explore. One game is basically medieval, another is basically cyberpunk. The things you explore are completely different and the only similarities are the name of the ip, the names of the gods, and maybe the names of some of the characters.
There aren't many games you can make that argument with because of the way technology has advanced so much.
Elder scrolls v skyrim was easily the most successful, but your suggestion is stopping at morrowind which is an entirely different game. Tomb raider today is a different game from when it came out. Some ways for the best some ways for the worse. But there are always new things to explore. Even if it's just mechanically.
Sure you can make that argument over something like the yearly sports games. But these games are not yearly releases.
This kind of talk always reminds me of Josh Strife. If memory serves, if what you're doing in the game in the first few hours isn't fun or entertaining, it's unlikely that it'll be after 100 hours, because it's very likely that you'll keep repeating the same activities for all those hours and beyond. What usually happens is that you just get used to it, plus sunk cost fallacy gets stronger the longer you play.
I also love that video.
It is not a bad game but guild wars 2 is much more fun to me if you want to compare MMOs altogether.
Gw2 is my favourite game but if you are into high end raids, either FF14 or Wow are better in my opinion.
If you are into PvP or open world, I prefer gw2.
I've had fun with both. Playing the most recent expansions is on my list of things to do.
Someone told me something like that once: "one piece it's interesting from episode 90 onward" and he wasn't joking.
To be honest, the episodes are like max 15 minutes of actual content if your remove the intro, outro and all the recaps.
But One Piece suffers from what every long anime suffers, long outdrawn stories that get stretched (pun intended) over too many episodes. There are arcs lasting over 100 episodes. In those episodes, not much happens, but always something happens to try to keep the interest of the viewer. But the main culprit are the flashbacks.
Flashbacks happen so frequently in those series, it is like reading a book and every couple of pages they copy one of their pages from a previous chapter in its entirety. I too can write a 300 page book like that.
Anyway, it should be illegal for people to recommend anything with more than a 1000 episodes.
One Piece has some incredible awesome moments, but the dull moments in between don't make up for it.
That’s why you read the manga instead.
It's got over 1000 episodes so that's not unfair.
During the darkest moments the pandemic, I needed something to take my mind off of reality. So I skipped to One Piece 500ish and just started reading. Didn't really love it, but didn't really hate it. Then around 600ish, it started clicking. And then by 650, I couldn't believe I was rooting for Luffy and the Straw Hat crew.
Now I'm at 1100 and part of the extremely annoying crowd who talk about One Piece.
Man I had the opposite happen. Really liked it up until 500ish where it became mass produced hype machine with the same copy paste genre elements and over the top plots that lasted way too long.
Now I'm at the end where they started unloading action and lore because it actually has a planned ending in sight, so I'm happy again.
But for 500 chapters I was very pissed off at the amount of time I wasted reading it. I signed up for fantasy naval action, not a 700 page fake love story with 500 separate characters in Candyland and the plot progression of a boulder rolling uphill.
The thing is, One Piece does get exponentially bigger and better as the story unfolds but if you don't like it from the start then it probably just isn't for you.
Yeah it took me ages to just stop with the mmo grind mindset. Do a bit of story when you feel like and just exist in a weird world. I'm at something like 1000 hours if I remember right and still haven't gotten to the latest stuff
I loved the crafting system in ff14, but there is a point where you can no longer progress unless you complete the main story quests.
Also why I stopped playing. The part around level 50 where it forced me to do big multiplayer raids. Nah. I just wanted to be a master craftsman!
For me, combat in that game sucked compared to ESO. But the crafting was amazing!
Combat doesn’t really get good until level 80. It’s such a slow burn. But the reason you need to do the 24 man raids is because it’s super important for the later story. It’s the only time they make you do an alliance raid. They don’t make you do any thing except dungeons and trials afterwards, which 99% can be done with their AI.
Luckily, the raids have a lot of people all the time and they’re so easy with maxed out level 50 stats.
Yeah I was annoyed when I found out I had to do the raids, but once I got started with them I had fun. Now that I've gotten past the parts where they're slightly crucial for the story I see why they make you do it too.