this post was submitted on 25 Mar 2024
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[–] [email protected] 10 points 6 months ago* (last edited 6 months ago) (2 children)

There's is no need for the microtransactions in the first place.

They don't help you at all other than the first dozen hours, and the way they would help you will ruin your game curve.

The game isn't designed around you having a portcrystal day one.

Edit: The game is a power fantasy. The whole point is you start out weak as shit where three goblins own you and you grow to the point you are using a half dozen weapons you've become a master in to kill dragons in seconds.

Buying more power at the beginning of that curve ruins the entire point of the game. This was CAPCOM execs saying "you need to put microtransactions in the game" and then the devs going "ok, how about this piece of junk over here players will have stacks of by endgame that could be a microtransaction." And then the CAPCOM exec signing off who didn't even play the game going "great, this will make shareholders happy."

The only thing that's useful is the portcrystal, and you will max out the number you can even use in a NG+ playthrough.

TLDR: Don't buy the mtx and don't use the mods either. These aren't supposed to be part of your power curve in the game and were an afterthought that ruins the design if used.

[–] [email protected] 2 points 6 months ago (1 children)

were an afterthought that ruins the design if used

So a terrible idea then?

[–] [email protected] 1 points 6 months ago (1 children)

Yes, absolutely - CAPCOM sucks with this thing.

But crucially a terrible idea independent of the actual game design, unlike things such as Assassin's Creed where it takes twice as long to level as it should because it was paced around buying XP boosts in a single player game.

In this case, it's a terrible idea that would make the gameplay worse if bought, not a terrible idea that makes the gameplay worse unless bought.

Which is a very, very big difference.

[–] [email protected] 1 points 6 months ago (1 children)

It's not that big of a difference because if people still purchase it but don't purchase the microtransactions as you suggest, the message sent to the studio is: "People don't mind microtransactions in games, we just need to tweak them to make them more desirable" ie. more necessary in the next game they release.

[–] [email protected] 1 points 6 months ago

At which point the games sell worse, review worse, and the franchise effectively dies off as the publisher scrambles to reboot it (as with Ubisoft).

Your argument is somewhere in between a slippery slope and strawman.

This game right here and now is a game that isn't designed around the mtx and so buying it or modding it in is a stupid idea for people to do, whereas a game built around mtx is going to be less enjoyable unless you buy it or mod it in.

When one day you have a future CAPCOM open world RPG designed with the mtx in mind, then you'll have a point.

[–] [email protected] 1 points 6 months ago

I think a lot of people complaining have never played the game, and also apparently didn't play the first game either.

[–] [email protected] 52 points 6 months ago (1 children)

JESUS CHRIST at the amount of suckers talking about MTX being okay in this game because "yOu CaN eArN tHe ItEmS iNgAmE" are missing the point!

Good lord, what happened to being in an uproar about horse armor DLC? I miss those days!

If you add 20+ items of "DLC" into a singleplayer game THE FIRST DAY, you deserve for your company to go belly up. Full stop.

[–] [email protected] 11 points 6 months ago (3 children)

I'm not against the idea of MTX, I think there's a place for them. For instance I don't mind if a game sells deluxe edition upgrade as a MTX because that's ultimately pro-consumer. Without that option you're either going to have to bite the bullet and hope you enjoy the game or pay extra to get the same game twice if you do enjoy it enough. I know I used that option with BG3.

That said, selling in game resources as MTX is fucking stupid. It's just fundamentally incompatible with good games. If the resources are abundant there's no reason to sell them as MTX. If they're scarce then they're either deliberately scarce for the purpose of selling the MTX which is just scummy, or they're scarce for some other reason (like if you don't want to make fast traveling everywhere easily accessible) then selling that resource as MTX just undermines the purpose of the scarcity.

[–] [email protected] 2 points 6 months ago (1 children)

Deluxe editions of games are anti-consumer even if it is an upgrade. Just sell the whole fucking game to me or don't sell anything at all.

[–] [email protected] 1 points 6 months ago

So you'd much rather pay $60 for helldivers 2 than $40? Because that's the monetary difference between standard and deluxe.

Deluxe editions are generally for people who want extra fluff in their game. Not everyone wants the fluff and they shouldn't pay for things they don't want. Your idea "makes sense" only if you assume they're going to give away deluxe stuff for free and the final price of the product doesn't increase, which frankly is just naive thinking.

[–] [email protected] 3 points 6 months ago

On Steam you can usually pay the difference to upgrade to a deluxe/ultimate edition

[–] [email protected] 4 points 6 months ago (1 children)

deluxe edition as a MTX

I spent a few minutes analyzing this sentence alone. Admittedly I read the rest of your argument and respect your opinion. It’s just that this is stuck in my head.

Buying the deluxe edition through a micro-transaction? My mind wants to classify this as an oxymoron. Admittedly a lot of microtransactions aren’t really micro by any stretch of the imagination but this just stands out.

[–] [email protected] 11 points 6 months ago (1 children)

Pretty sure he means a deluxe edition upgrade as a mtx.

Where some games allow you to get the base game, try it out and upgrade if you want. Rather than diving in at the deep end and not knowing if you'll enjoy the game.

[–] [email protected] 2 points 6 months ago (1 children)

Oh 100% that’s what they meant. It’s just something that caught my attention as it almost appears to be an oxymoron.

In practice, “microtransaction” can mean many things. A small price, a purchase of non-unique content, or even a small quantity of unique (non-base) content. So yes, upgrading to the “deluxe” edition can fall under that description. But calling the “deluxe” content upgrade a “micro-transaction” almost appears contradictory. So I had a little chuckle while pondering this before becoming upset at how broad (and expensive) said “micro”transactions have become.

[–] [email protected] 2 points 6 months ago

You're right that it is weird. It's because we use MTX and DLC almost synonymously and that's because there's a lot of overlap. They're overloads terms and we need a better vocabulary to talk about the specifics. For instance I think if Dragons dogma didn't sell resources and sold only the deluxe edition parts then there wouldn't be that big of an outrage about MTX. The outrage is about the in game resources being sold, but it's hard to present it that way when the only word we have for it is MTX, which also contains the part that is not the issue.

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