this post was submitted on 31 Jan 2024
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Running with 4 challenges the lack of proper armor makes things real tough from level 16 onwards.

Now I am thinking, perhaps investing on Evasion would compensate... Then what about the glyph of Stone?

Any other tips to survive with poor armor?

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[–] [email protected] 0 points 7 months ago

The best strategy for this challenge is to avoid taking damage for melee enemies. There are some tatics.. the most useful is to find a Ring of Speed + ranged weapon augmented for speed attacks. It requires a bit of luck but you can achieve this combination by other ways, like flux enchantment (that one the makes you fastest on water) + ranged weapon or projectile enchanted weapon.

Relics that creates distance between you and enemies are also high valuable (Bracelet, Hourglass, Ethereal Chains [GOAT]) Indeed there many forms to loose enemies, but what you need most is a ranged weapon. The Runer Spec is a bit good for creates distance while on runing stance, and the aditional evasion can save you from unexpected hits (dont abuse it, the evasion will not save you as much as we think)

I respectfully disagree about only using throwing weapons, because at hight levels they dont do much, soon or later you will need a good weapon

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

Found a Stone Scale Armor at level 9, just what I wanted to try...

A Mail armor of Entanglement has worked quite well around FIMO, dropping it after fighting Tengu to put Evasion + Stone to the test...

[–] [email protected] 0 points 7 months ago (1 children)

Don't bother with melee, FIMA punishes the melee playstyle. In basic melee fights you are forced to trade blows with enemies and with each new chapter enemies hit harder and harder but your armor can't keep up, you will end up taking too much damage from each encounter and slowly but surely lose. There are ways to make melee work (like bolas kiting, armband, chillkiting, ranged melee + haste/flow, etc) and deal one-sided damage but it's more practical to just play ranged

Ranged runs inherently don't have to trade blows, for the most part they will hit enemies from afar and kill them before they can get close and scratch you. I think the two easiest ways to win fima are sniper with upgraded throwables, and wandmonk

[–] [email protected] 0 points 7 months ago (3 children)

How do you deal with casters that hit hard from afar?

[–] [email protected] 0 points 7 months ago

And a final option, grass cover. Works real nice with Warden, since it doesn't obstruct your own view of the situation.

[–] [email protected] 0 points 7 months ago

trickshots let you deal onesided damage even to ranged enemies, you can see how to do trickshots in supernewb's megaguide: https://drive.google.com/file/d/1j8pa2K4KJMtdNX8TQkIPONBrwdlMwSJE/view?usp=drivesdk . Trickshots will usually you get two-three hits in before any retaliation from the ranged enemy, if your wand/throwie is strong enough that may be enough to neutralize the enemy with no damage taken in return. If it's not enough then you'll have to get creative

[–] [email protected] 0 points 7 months ago

Blind darts