About time! I wonder what was actually holding them back tho
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
i think the size of the pr for wayland support speaks for itself https://github.com/godotengine/godot/pull/86180/files
Yay! No more of me merging and complaining Wayland support myself. (✿^‿^)
This is the best summary I could come up with:
2024 is clearly the year of Wayland on the desktop, and now Godot Engine will have official Wayland support with an upcoming new release.
The work spearheaded by contributor Riteo was merged into the main code of Godot Engine ~19 hours ago, so it's set for the Godot 4.3 release that will happen later this year.
Godot creator Juan Linietsky posted on X (formerly Twitter):
Quote from the picture: "Finally, I'm happy that Godot 4.3 will officially support Wayland!
The new DisplayServer in Godot 4.0 allows dynamically selecting the backend too!"
Current Godot games run on Wayland thanks to XWayland, this removes the need for it since the games could run through Wayland directly and it gives Godot access to more Wayland features for advanced window management, and hopefully removing any quirks from games being run via XWayland.
The original article contains 161 words, the summary contains 136 words. Saved 16%. I'm a bot and I'm open source!