"Let's see how far they fly... On borrowed wings..."
From Armored Core 6.
omg they made lemmy political
Rules
"Let's see how far they fly... On borrowed wings..."
From Armored Core 6.
Hold! What you are doing to us is wrong! Why do you do this thing?
Why is the icon don cheadle
One of my favorites is from Hollow Knight; at the start of the game, Quirrel makes a comment about your weapon not being very good, saying you should pick one off a corpse as "the dead shouldn't be burdened by such things." Later in the game after you kill the teacher and talk to Quirrel for the last time, when you come back, all that's left is his weapon.
"I'm going to the last place that hasn't been corrupted by communism... SPACE!"
I still need to play this game if only for this line/scene.
That whole game is an absolute rollercoaster ride of insanity. Westwood Studios leaned into camp the way 60s Batman did.
Catherine...? Catherine?!
So this is a weird one because it's more or less from the game because the community used it in reference to the game, but I also only found it a good line because of a Viva la Dirt League skit on Dark souls. "Git Gud"
In the skit they "explain" what it means to tell someone that in a way I found really wholesome and touching. Thank you Sun bro. I'm at work but I believe this is the link: https://youtu.be/blSXTZ3Nihs?si=TLoiFUCJd4PmjA2K
I don't think I've never said this but Dark Souls is the first time a game had fundamentally changed me as a person.
If anyone wants there is so much written on the philosophy of the game as an allegory for overcoming adversity. Many have used it as a tool to explain the struggle of depression and even how to rise out of it.
Is it a perfect game? Definitely not. But it is an absolutely beautiful game and I think the world is a better place for it existing.
It's also worth noting in my experience the community surrounding it is one of the least toxic I've experienced.
Some of the stupidest, most heated, arguments I've been in on the Internet are around "should dark souls have an easy mode?"
On the one hand, you have people like you and me that hit the difficulty, struggled, succeeded, and felt changed for the better by it. I think it made me a little more chill about failing in games, and failing generally when the consequences are minor or illusionary.
Side note: the way it does illusionary setbacks is pretty elegant. Dying in the game feels bad, but you don't typically lose anything of note. Your most important things (healing, spells, equipment) recharge, and many things persist in ways that favor you (bosses don't respawn, but shortcuts stay open)
On the other hand, you have people that don't care about that at all. They bought a game to be entertained, and this stupid demon with the dogs is anything but entertaining. Maybe their whole life is adversity and they just want a power fantasy of triumph. Maybe they just can't get past the archers and don't want to deal with it. Or other arguments I can't articulate well because it's not my position. May be unintentionally making a straw man here.
I kind of get it. But I also kind of feel like some of the arguments are like "I watched Casablanca and it's a lot of boring talking" or "I tried to read finnigans wake and it's too weird". It would be unreasonable to be like "change these things to appeal to me".
The worst was an argument conflating accessibility (I should be able to use any controller I want, there should be subtitles) with difficulty (I should be able to set the boss health to anything I want).
Maybe It wouldn't really change much if there was a difficulty slider. I feel like it would lead to some people robbing themselves of an experience, but that's not really my business.
Your princess is in another castle
"It's-a me, Mario!" 🥹
"Pling." "Pling. Pling!"
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
After so many play throughs, I finally did a renegade run recently, was not prepared for that scene playing the asshole.
"All those years ago, Tim had left the Princess behind. He had kissed her on the neck, picked up his travel bag, and walked out the door. He regrets this, to a degree. Now he's journeying to find her again, to show her knows how sad it was, but also to tell her how good it was."
I think "emotionally touching" relies much on context, environment, music, so this question is moot.
„Listen to my story. This.. may be our last chance“
But you have to finish FFX to understand why it‘s emotionally touching to me
Probably when Henry from kingdom come: deliverance said "God be with this eery ethnostate" before screeching "historical accuracy", chugging a magic save potion, and running off into the woods.
That was peak dialogue man, peak dialogue.
There sure must be a lot of better candidates, but this one comes to my mind:
We can forget happy things. We can probably forget sad things too. People have the power to forget.
"Keep that hair short"
Bawled by that point in the conversation, and still enough to start me off if I think too long about it.
In considering this question, I realize almost ALL of the most-emotional moments in gaming that I can think of are completely dialogue-less.
That being said, the one that comes to mind for me...
I believe we’ve reached the end of our journey. All that remains is to collapse the innumerable possibilities before us. Are you ready to learn what comes next?
It’s the kind of thing that makes you glad you stopped and smelled the pine trees along the way, you know?
The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it.
"I hope you won't mind if I think of you as a friend"
What a beautiful game. This was my answer on another post of the same question
The music rising at the end of Outer Wilds, with the harmony becoming complete when all the voices/instruments join in.
The way that one NPC's melody is on a different rhythm from the others, yet it fits with the whole.
The way that one other NPC's counterpoint is deeply alien, and yet it fits with the whole.
"Thank you for remembering me." Like I could forget. After all, we're friends.
"Anything not saved will be lost."
"Remember us... Remember that we once lived..."
And
“So let there be no way back. From that temptation I sunder us. No more shall man have wings to bear him to paradise. Henceforth, he shall walk.”
From Final Fantasy XIV. There are so many more, but those two stick out the most in my mind.
And I suppose "for those that we have lost, and those we can yet save." For my favorite recurring line.
I feel like the best thing about FFxiv is their ability to turn the villains into sympathetic characters without neutering their story. Every horrible thing they did is true and fits with their character, but the more you learn about them, the more the things they did made sense. And even while you know you have to beat them, you can see where they are coming from. Gaius got a little preachy, though, and I'm seriously thinking of changing the language to German to save a few seconds of cut scene during MSQ roulettes. Still, you could kind of see where he was coming from, what with the propaganda taking hold of the Garleans.
Except Zenos. Dude was just a sociopath who wanted a friend really badly.
Yes. Just yes.
SHAUN!
SHAAAAAAAAAUUUUNNN!
SHAUN!
(X) SHAUN
But if we’re being serious:
“Protocol 3: Protect the Pilot”
But if we’re being serious
I certainly wasn't. I just wanted an excuse to post the beans quote.
Titanfall 2 tugs my autistic heartstrings every time.