Even if you're in Australia, servers are on the east coast, so playing from Darwin is hell.
Before I retired in protest, I managed to get to the highest competitive rank in Halo Infinite. Only when I moved to NSW did I realise how crippled I was.
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Even if you're in Australia, servers are on the east coast, so playing from Darwin is hell.
Before I retired in protest, I managed to get to the highest competitive rank in Halo Infinite. Only when I moved to NSW did I realise how crippled I was.
So don't play online. People are toxic af anyway in most multiplayer games.
A lot of people prefer multiplayer only games. Just like how you prefer single player games.
So how else I'm gonna feel good beating those sweats who do nothing but play the game 8 hours a day and still get beat by me who got lots of responsibility.
Well, imagine living in Europe where there's millions of other players. Yet you play solo cause you don't have any friends.
Technically, Runescape or at least OSRS has dedicated AU servers, and it is one of the biggest MMOs whether we like to admit it or not.
Yeah and regulars on those servers are the same 20 people just like the greentext says, the rest are world hoppers who will be there only very temporarily
AU servers are popping for maniacle monkeys and rock crabs.
Seriously though, AU servers probably have the same amount of regulars that the less trafficked USA servers have. You see the same names at GE and other hot spots.
OSRS is like the perfect game to play on high ping too. The game already has an inherent 0.6 delay without client prediction.
I've got an Egyptian dude in my clan that's probably got the worst Internet possible. Even EU servers for him can be 300+ ping. You kind of just build up an awareness of tick delay and it's fine.
I also wonder how it goes in southern parts of Africa, for example.
Africa is not really a region full of servers, and routing connections from there to, like, Europe through underwater cables must be a pain like no other.
I often come across South Africans on EU squad servers.
Anon forgot to mention that many local servers are infested with Chinese cheaters.
Many of them are genuinely highly skilled players.
Apparently that (and genuine cheating) is some part of Asian culture that brings the "I can't enjoy the game unless I excel at it" mentality to a whole new level.
When I used to play dota it was amazing the difference in difficulty between US west servers and SEA servers. 6k mmr us west was about the same as 4k mmr on SEA. Whenever the international was hosted in Seattle the US West servers would be flooded with Chinese players and I wouldn't even bother playing because just get completely shit on
People who haven’t lived in China just do not understand their culture at all. It’s competitive to a degree we do not comprehend. Places in just sought after primary schools can have literally million to one odds. Universities are even more competitive. Ditto for jobs. The entire culture is built around protecting the individual and family at any cost. Students are expected to cheat if they can get away with it. It’s expected in business too. If you don’t cheat, you’re considered a fool who rejected a chance to elevate yourself. Cheating is a normal way of life in China. They don’t understand why we don’t like it in games.
With their demographics changing this culture may change too. Well, in 50 years or something.
Nah, I deal with a lot of China people at my workplace, and the culture has not changed. They still cheat a lot. They may work hard once in a while, but if they can cheat to get ahead, you can be damn sure they're gonna do it.
Yes, I meant not now, but with a lag.
It's not particular to China. It's peasant culture. Peasant fairy-tales tell us about it. Russian peasant culture wasn't much different (and still can be seen in some Russians). Western European peasant culture was similar too in medieval times and even more recently.
Most of Chinese are descendants of peasants, and also they had to survive in a very competitive environment.
What about starlink? Can you get that in Australia an how is the ping?
In case you seriously wonder: the problem is not cables being slow, but rather Australia being super damn far away from the places servers are normally located in, which means that on top of all the delay the equipment brings in, it just takes time to propagate a signal there. It's one of those edge cases when the literal speed of light is not enough, and it's a hard physical limitation.
You can't circumvent it with Starlink, as you still have to move the signal between, in this case, Asia and Australia, plus up and down to the height of Starlink satellites, plus delays of the ground station, at least two satellites (actually more), another ground station, and all the switches and routers on your way there.
The main part of ping is the processing at the hops taking time, not the physical distance (for reference, with full speed of light you could get around the equator in around 150ms). I do recall there at least being a claim that starlink has reasonably good ping, it doesn't seem impossible for it to be better than via fiber, even if shooters are probably still unplayable
Nah dude, every time I've checked my routing the rtt is basically speed of light. Like it's 200 ms give or take to LA. As the Crow flies that's 24000 km, which would be 80 ms RTT. idk the exact route but we can probably add say 30% in the distance cause those cables aren't dead straight and there's a bit of waggle around the actual network infrastructure.
like yeah maybe half is the processing but that fraction only gets smaller with distance and LA is like the closest English speaking hub.
edit: just ran a test now https://www.meter.net/ping-test/202404-92320-2f35.html that's theoretically 90 ms so yeah, even if that distance is accurate it's 60% light speed limits.
Hmm. Wasn't starlink supposed to propagate directly from satellite to satellite around the world? Or is that still not the case? The speed of light is only reached in vacuum (it's slower in fiberglass, like 66%) and afaik one of the selling points was that they could do high-frequency trading faster between the stock exchanges of london and new york. And the reason why they use low earth orbit. So I assumed this should significantly reduce ping.
Fair criticisms!
I didn't closely follow Starlink-related news recently, but regardless, on such a high distance and such a low height I expect the very curvature of the Earth being a problem with direct transmission of signals from one satellite to the other. May be wrong again, though, didn't calculate.
Also fair on speed of light. However, even if we don't count travelling up, down, and extra equipment, and take 33% improvement at face value, this turns 80-150ms ping into 53-100ms, which is still clearly not good enough for competitive gaming.
Yeah I haven't followed either why I'm curious if any of the claimed benefits materialized.
This is all bullshit lol. Wow and FF14 are the biggest MMOs and have oce servers with thousands of players. Dota has oce servers. Every fps game I've played has a ton of oce community servers.
Idk what games this fun-sponge plays but his vibes are lame af. Maybe he's mad cause the 10 players he's referring to don't like him.
I have an Australian buddy I play FF14 with and he joins me on an NA server in savage mode raiding no problem. His ping does cause a slight delay, but the majority of the time it has virtually no impact on his ability to perform the mechanics and clear the raids.
Outside of launch periods more niche games like Darktide, Tribes etc are reduced to a small core of regulars at best and are completely dead at worst.
Days after the launch of Dawn of War 3 I couldn’t find any OCE players… granted it was far more dead on arrival than the majority of games. And yes obligatory DoW3 was trash.
Big games and franchises are fine and I even host several servers with decent sized communities myself, (currently) Palworld, Project Zomboid and Minecraft.
Meanwhile, us New Zealand gamers are eagerly waiting for free slots on the Aussie servers.