We used to get video games in the captain crunch box or in exchange for tokens on the crunch boxes or something to that effect... anyway that was essentially just a flash game but equally if not more interested. Got a lot of mileage out of that crunchwrare game in the 90s
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Don't be mean. I promise to do my best to judge that fairly.
I'm sympathetic to the "Why does everything have to require a fucking login?"
But come on. So many of those games were just inferior reskins of classics. If you want to play Pac-Man, then play Pac-Man. You don't need to go to Lays.com and play Cheeto Crunchers, where a giant Chester Cheetah floating head chases snack foods through a maze.
My website has a game on it still lol
link?
Jmilstead.com
For me, it’s the fact that every god damned program I want to use requires a fucking subscription.
Shout out to fucking Blender and GIMP and InkScape. They’re really keeping shit cool.
So sick of this “pay to play” structure we now have on EVERYTHING.
I miss Kitten Cannon so much lmao, and Madness Interactive, and addictinggames . com (which iirc died so probably don't visit and yes the website was mispelled).
Robot Unicorn Attack was my shit.
Am I misremembering or would corporate websites randomly have branded flash games
We got a free, breakfast-themed Doom total conversion .wad in boxes of Chex. Truly a golden age.
Most Aussies of around my age can remember getting (or at least knowing someone else who got) a full copy of Age of Empires on a CD contained in Kellogg's cereal. That was truly a great time.
ChexQuest marked humanity's peak
I remember script based marketting gimmicks like a percy jackson bolt thag would delete elements off a website
wtf happened to all the random fun gimmicks popping up, prob mobile browser support issuss
Generally speaking, giving javascript that much control over your browser was a security hazard.
But also, firms used to have much larger staffs. It wasn't just two marketing guys in a trench coat trying to tell you they were a $10B company.
I'm pretty sure it's specifically the battery life of mobile devices that's the issue.