this post was submitted on 21 Mar 2025
629 points (99.1% liked)

Games

18283 readers
81 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] [email protected] 18 points 1 week ago* (last edited 1 week ago) (2 children)

It’s not the tool that’s the problem. It’s the capitalists controlling it.

The luddites didn’t oppose technology just for the sake of it. They opposed the use of it to displace workers. And there is absolutely a role for AI in all this that doesn’t involve anyone losing their jobs, if we can change who is in control of it.

Personally, I’m looking forward to seeing what can be done with the tech to make each person’s experience unique, with bespoke quests and dialogue. Maybe one day playing a game like Skyrim for 10 years doesn’t have to mean playing the same quests over and over. It’ll be cool comparing how our playthroughs differ from each other, as the AI changes the game to suit each person.

[–] [email protected] 6 points 1 week ago (1 children)

seeing what can be done with the tech to make each person’s experience unique, with bespoke quests and dialogue.

That being possible would be fundamentally a level up from what they are now. I've read a paper on this someone linked in a Lemmy thread a year or so ago.

Maybe one day playing a game like Skyrim for 10 years doesn’t have to mean playing the same quests over and over.

I think a more manual approach would work, of a world model like Crusader Kings has, with traits and ties and opinions and random events of NPCs between each other and towards the player, and that AI being used simply to rephrase and slightly adjust descriptions and sequences of events - then maybe.

But consider how many NPCs that means and how many others they meet in their simulated lives, and how hard it would be to debug a story line to ensure that it's always playable.

An LLM is not, strictly speaking, necessary here, and if used, doesn't make it easier.

[–] [email protected] 2 points 1 week ago

No need to discuss it in future tense. There’s already mods that incorporate AI into Skyrim NPC’s. It’s impressive as hell.

[–] [email protected] 14 points 1 week ago* (last edited 1 week ago) (1 children)

If the working class doesn't have work, the working class doesn't have the money to buy the shit the CEOs have their companies put out, which will have the CEOs lose money.

But CEOs don't think that far ahead. Because their bean counting education didn't teach that.

[–] [email protected] 35 points 1 week ago (1 children)

If anyone here is playing KC:D2, the actor for Hans Capon (Luke Dale) made a mini-docu on the threat of AI to voice acting. I thought it was well edited and presented the problem in a very digestible way for those who know little about AI, so here it is for anyone interested: https://youtu.be/R55QzK8Hles

[–] [email protected] 9 points 1 week ago (1 children)

I am playing that, and I don't know if the story always goes this way, or if I just suck so bad at speech craft and the game changed based on my dialogue failures, but Hans and Henry hate each other now.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (2 children)

How far in are you? In the beginning section of the game, >!Henry and Hans have a big fallout, but it eases up after the first main story beat!<.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

warning
Spoilered content

[–] [email protected] 3 points 1 week ago (2 children)

I just started it up yesterday, and went to bed right after their big fight. So it does sound like that was supposed to happen. Now I wonder if I could have avoided being arrested. Like I have failed every single speech check the game has given me, and I know at least 2 things could have been way different than it ended up going because of those failures. lol

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

No, there's a few dialogue choices but they'll all result in Hans hating you at the start of the game. I had to replay the intro for missed achievements (initially pirated to benchmark/see if I liked the game b4 buying) and did different choices up to the big fight. The intro is railroaded.

[–] [email protected] 5 points 1 week ago* (last edited 1 week ago)

Don't worry too much about early game speech checks. The game knows your skill levels are low, so the story plays into Henry needing to improve. Also, don't be afraid to flee a fight you aren't prepared for. You won't majorly ruin future content unless you start murder hobo-ing. Enjoy the game! It's quite a treat in my opinion :)

[–] [email protected] 46 points 1 week ago

"Hey, let's go eat the rich, soldier!"

-Karlach from my daydreams

load more comments
view more: next ›