VR going the way of 3D TV is inevitable.
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Nah, when VR is good it's incredible. We're still at the early days - PSVR just isn't a good enough experience, neither is Meta's Quest. PC VR is the only good experience but it's still limited by relatively high PC specs, expensive VR hardware, limitations by tethering and slow growth in AAA content.
But VR is not a flash in the pan; the technology just hasn't quite reached the sweet spot of quality vs price. It'll get there.
3D TV was pointless gimick; you'd notice it for 5 mins and then forget you were watching 3D.
We are in the early days only in the context of progress. Timewise VR headsets have already been around for a decade and for half a decade we've heard the "the tech just hasn't quite reached the sweet spot yet" argument. The only reason we're not considering it a flash in the pan is because there are still companies pouring money into that tech.
Lots of value in owning literally everything a person sees and in some cases even what your eyes are focusing on. The costs are still worth it at this point.
Oh shit, you've just made me realize that companies will be able to track exactly what you're looking at and for how long in order to serve you even more targeted ads. And they could even move ads right into your eyesight until you click on it.
There just isn’t enough games so there isn’t enough players so there isn’t enough games.
People want full AAA titles, not just 50 minute “experiences”. If PSVR had Skyrim VR, GTA VR, and a real FPS with a full length campaign I’d probably finally get it.
I’m not paying $600 for mini golf and horizon call of the mountain
PSVR1 does have Skyrim VR funnily enough.
I'm in the Quest space and it's kind of barren on PC, too. There are not as many Skyrim VR level games as you'd think. And things like GTA in VR are done with mods and don't always work.
But the porn definitely makes it worth the $500.
Which is why Quest is beating PSVR in terms of overall experience. Of course, it's still not doing as well as it seems to need to. ACNexus did reasonably well considering the audience size, but they're still pulling out.
I'm sure the corp interest rates issue is part of it all, but nobody seems to be able to overcome the "why would I buy VR with no games?" and "why would I research games for VR if I don't have VR?"
I mean, for me, I've powered through more solid VR games since jan-1 than I've played PC/PS/Xbox games in the last 3 or 4 years. But the games I've been playing are The Room and 7th Guest (OMG t7G remake is the GOAT). Popular among an older generation, but not great to build a critical-mass following.
There's a marketing challenge and nobody has solved it. Even when I got my headset it was more of a "shit, I have nothing else to ask my wife for for Christmas... The HELL do I pick?"