Because it's a fantastic game.
It should never have come out for last gen consoles. That is a fact.
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Because it's a fantastic game.
It should never have come out for last gen consoles. That is a fact.
That was 100% it's downfall. I don't know what executive said "But it Haaaass to run on them" - I guarantee every engineer there knew it would be a disaster on the older gen. I know they said at the beginning that it would, but they should have just sucked it up and said "Look, folks, we're sorry, it just can't run and you won't have a good time, so it's next gen only. We'll see you in Night City when you can"
I think trying to make the game run on the measly 8 gigs of ram, 1.8ghz cpu, and a GPU that's worse than a Radeon 7790 would just make an awful experience. The minimum specs for 1080p all low settings is a CPU and GPU that are over twice as fast.
Have to disagree on the GPU part -- I first played it with a 970, mostly on medium. It can be nearly maxxed out (no RT) on a 6600XT, which I used for my second playthrough (on Linux).
It’s a freaking good game.
I never played it at release, but modded to the brim just before phantom liberty came out (yes, I know, bad timing), and I was blown away.
I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.
I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.
There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.
I played it for few days, got pretty far, but stopped playing because it's just so repetitive.
The gold standard in games retaining playerbases in this genre is Baldur’s Gate 3, which still puts up over 100,000 players nightly, though it released just over a year and a half ago.
"Released"...
Going off memory but I think BG3's act 1 was out before cyberpunk or close to the same time. I had 100+ hours before the game released, and it was with huge gaps of play time. I think it was in Beta for at least two years.
Well… Cyberpunk was basically an unfinished alpha when it was released.
Also, BG3 has no major DLC.
it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.
For PC, although there were bugs, it wasn't as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)
Cyberpunk was basically an unfinished alpha when it was released.
I played it the day it was released on pc, the only issue was how shitty the cars drove. But you could change the setting so bikes were usable
Consoles were different, but PC I never really had issues.
On launch it was surprisingly playable on Stadia. My first playthrough was entirely on Stadia.