this post was submitted on 24 Feb 2024
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[–] [email protected] 3 points 6 months ago

By releasing the same game over and over for the most part, just with minor changes to the formula. Same engine, same mechanics, same style, same aesthetic, etc.

[–] [email protected] 9 points 6 months ago (2 children)

What is a AAA game? A game released by a large publisher? Is that the only criteria? Then the answer is "money".

If a AAA game has to meet some level of quality control before it's called AAA, why is Ubisoft and EA considered AAA?

[–] [email protected] 1 points 6 months ago (1 children)

It really comes down to money more than anything. Quality factors in very little. More marketing, higher budgets, larger teams.

[–] [email protected] 2 points 6 months ago (1 children)

I agree and disagree at the same time here. AAA should and used to signify a higher level of quality. Lately, though, it seems like they finally realized they could shovel shit and still turn a buck.

[–] [email protected] 1 points 6 months ago

Yeah it definitely should be higher quality with all that money, but like you said, the rot of corporatism really fucks that up.

[–] [email protected] 9 points 6 months ago

Negative. I don't know if you've heard, but Ubisoft is AAAA now.

[–] [email protected] 6 points 6 months ago (2 children)

It's also a Japanese company with Japanese work ethic.

[–] [email protected] 1 points 6 months ago

I'd say it's more because they've established a reputation and they've kept it up, which is were Japanese culture really shines. Compare it to, say, Blizzard, which cashed out and pissed its reputation away mostly. Sure, Japanese companies will try to cash out sometimes, but if there's the possibility of them losing their reputation because of it, they will back off even at a loss and try to make up for it. Do not confuse with South Korean companies, by the way.

[–] [email protected] 1 points 6 months ago* (last edited 6 months ago) (1 children)

There were already some rumors about bad working conditions during the Dark Souls titles, now more with Elden Ring: https://www.ign.com/articles/elden-ring-developers-compare-working-at-fromsoftware-to-playing-dark-souls

Even with some negative accounts, other FromSoftware employees said working at the studio has been a great experience. One employee even likened it to FromSoftware's own Dark Souls, saying, "There's a lot of struggle to get things right, but if you get over the hump it is very satisfying. It's just like you defeated a boss in Dark Souls."

I'm not sure if we should be approaching work like Dark Souls.

[–] [email protected] 1 points 6 months ago

I wouldn't be surprised, but you also get those claims with a lot of Western developers as well. The only difference I'm seeing is how much more reputation is valued as opposed to something that can be sold off to the highest bidder.

[–] [email protected] 21 points 6 months ago

The dev team's boss is literally an elden ring boss.

[–] [email protected] 13 points 6 months ago (2 children)

Are we just going to pretend Armored Core 6 wasn't a development hell for a good while to the point that the original producer left to do Daemon X Machina?

[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (1 children)

You got any sources for that claim? Because quick googling makes me think it's BS.

EDIT: For anyone not wanting to read the rest, it is BS.

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

https://www.siliconera.com/daemon-x-machina-makers-talk-about-how-they-create-their-mecha-designs/

Daemon X Machina features two prominent people behind the helm: producer Kenichiro Tsukuda and mecha designer Shoji Kawamori, who also worked together on the Armored Core series.

This is for staff, the hell comes from rumors about armored core 6 being made way before Daemon started it's marketing cycle, then suddenly we have AC staff on marvelous instead of from, just do the math.

[–] [email protected] 10 points 6 months ago* (last edited 6 months ago) (1 children)

Feel free to do the math for me, because I just don't see it.

  • Tsukuda hasn't worked on armored core since 3, he was long gone from FROM before Armored Core 6 was even an idea.
  • Kawamori did mecha designs for Armored Core 6.
  • FROM said Armored Core 6 is in early development in 2016
  • Daemon x machina came out in 2019
  • The director of Armored Core 6 was Masaru Yamamura who worked on Sekiro until 2019, so outside of concept art and maybe early prototypes no major work had been done on Armored Core 6 before 2019.

At what point was the rumored development hell that you still haven't sourced?

[–] [email protected] 1 points 6 months ago (2 children)

FROM said Armored Core 6 is in early development in 2016

There you go, 7 years to make the game, you did the math.

[–] [email protected] 2 points 6 months ago

That's not at all unusual. In fact, bigger studios will often have a few very small teams working on game concepts for years, to test an idea without spending too many resources.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

Did the development start in hell? Because the Daemon x machina producer, who according to you left FROM because AC6 was in development hell, presented Daemon x machina in 2018. At that point AC6 had already been in "development hell for a good while", but they had only been in development for 2 years?

[–] [email protected] 37 points 6 months ago

They also release real products and not "games as a service" shit.

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