this post was submitted on 22 Mar 2025
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I don't think it would be lighter, SVGs need a rendering tool to read the code and draw the artwork for the vector based images. This has always been slower than just displaying a bmp, jpg, or PNG.
It's lighter in memory. on android (development) it has been said for a few years now that it's better to use them for most cases, because android apps tend to use a ton of icons and this way they are small, themable, scaleable (the other option is to include multiple versions with diff resolutions), and can even have animations. it can basically save a lot of space.
but of course that will make no difference when the apps are 180 MB, partly because of the same 30 MB native libs being bundled for 4 different CPU architectures, because wasteful the dev didn't bother to produce different APKs for the different kinds of CPUs. and similar project mismanagement things.