this post was submitted on 29 Feb 2024
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Programming
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I admit it's possible the project "succeeds" and gets out the door. My prediction in that case is that we limp along and eventually give up after maintaining it for a while.
I only work my ~40 hours a week. When I did much more than that, I think my output went negative.
I think I learn a lot, at least. The project has a more "modern" stack than the company's other main product. And management/leadership being hands-off means I make a lot of big decisions myself. Many bad decisions, but at least I learn what not to do next time.
If you see a real chance of it shipping soon, that might be good experience. As I mentioned, a surprising number of grizzled senior devs have never actually shipped anything.
But if you see better opportunities elsewhere then just go. Sad reality is that job hopping early is what gets most people a good salary. Very few companies give real raises. The only time you have bargaining power is when you haven't joined yet or when you've already made plans to leave.
Sadly not. This post comes after my frustration of this same exact meeting, and now the project is delayed by a nebulous 2-4 (or more?) months. Sounds like I may actually be moving off of it temporarily since it's been pushed so far back, to another, slightly less ambitious project that's getting started. To be determined if I can help this next project go much better.
A big fear I had was that a failed project would reflect poorly on me looking for jobs. But hearing how common dead projects are, I guess it's no surprise that many people go so long not seeing a successful one.