this post was submitted on 31 Dec 2024
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cross-posted from: https://lemmy.ml/post/24244768

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ ๐Ÿ˜ :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • "Download all" button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
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[โ€“] [email protected] 3 points 1 week ago (1 children)

Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I'm sure it felt longer then 11 year since I released them.

Was using a mix of inventor and ac3d to model back then.

[โ€“] [email protected] 1 points 1 week ago (1 children)

Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha Iโ€™m sure it felt longer then 11 year since I released them.

Was using a mix of inventor and ac3d to model back then.

Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1

[โ€“] [email protected] 2 points 1 week ago (1 children)

haha can't believe that old file still worked

[โ€“] [email protected] 1 points 1 week ago (1 children)

Why wouldn't it work? I'll have to go for a ride with him again.

[โ€“] [email protected] 1 points 1 week ago (1 children)

I found my file creation dates, it's 2008, I'm wondering did i make it for torcs first or really early SD.

Anyway don't bother the xml is terrible, it's got 4cm of suspension travel and imaginary springs, I've already started playing with it and will have a PR after lunch.

Is there a up to date guide for the car xml somewhere? or a car with a well commented setup?

[โ€“] [email protected] 1 points 1 week ago (1 children)

Take a look to these on the SD Wiki (Thanks Xavier for the tip): https://sourceforge.net/p/speed-dreams/wiki/SetupCars/

[โ€“] [email protected] 2 points 5 days ago (1 children)

That didn't have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)

I'll spend far too much time tweaking it now :)

[โ€“] [email protected] 1 points 2 days ago (1 children)

That didnโ€™t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)

Iโ€™ll spend far too much time tweaking it now :)

Don't forget to share it!

[โ€“] [email protected] 2 points 22 hours ago (1 children)

here: https://github.com/TerraRoot/SD-Lemons/tree/main/tr-rr

I'm not so happy, it goes well but it's not really fun. it'll get more tweaking now i've setup the repo how i like. ignore the rest of stuff, none of it is usable right now

[โ€“] [email protected] 1 points 3 hours ago

Great! Thanks for sharing