this post was submitted on 31 Dec 2024
718 points (91.6% liked)

linuxmemes

21826 readers
528 users here now

Hint: :q!


Sister communities:


Community rules (click to expand)

1. Follow the site-wide rules

2. Be civil
  • Understand the difference between a joke and an insult.
  • Do not harrass or attack members of the community for any reason.
  • Leave remarks of "peasantry" to the PCMR community. If you dislike an OS/service/application, attack the thing you dislike, not the individuals who use it. Some people may not have a choice.
  • Bigotry will not be tolerated.
  • These rules are somewhat loosened when the subject is a public figure. Still, do not attack their person or incite harrassment.
  • 3. Post Linux-related content
  • Including Unix and BSD.
  • Non-Linux content is acceptable as long as it makes a reference to Linux. For example, the poorly made mockery of sudo in Windows.
  • No porn. Even if you watch it on a Linux machine.
  • 4. No recent reposts
  • Everybody uses Arch btw, can't quit Vim, <loves/tolerates/hates> systemd, and wants to interject for a moment. You can stop now.
  •  

    Please report posts and comments that break these rules!


    Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't fork-bomb your computer.

    founded 2 years ago
    MODERATORS
     
    you are viewing a single comment's thread
    view the rest of the comments
    [–] [email protected] 157 points 2 weeks ago (10 children)

    I would argue macOS owns the creative space (Design, Art and Music)

    [–] [email protected] 4 points 2 weeks ago

    As someone in the video and audio production sphere professionally, you are 100% correct. I have a Mac desktop that I use for any work I do, but I run Mint on a notebook for my own purposes.

    [–] [email protected] 6 points 2 weeks ago (1 children)

    Designer here. This is true, but they are also have a seriously good trackpad and good energy use (finally). They work well for design, video and audio, but they are also really nice to operate. It’s a bit like driving a very nice car (which I can’t afford, but have borrowed from a client). Once you get accustomed to it, every other computer—especially laptops—feel like 1980s GM econoboxes.

    [–] [email protected] 2 points 2 weeks ago (1 children)

    as someone who switched from a macbook to a g14 with fedora, the trackpad experience is actually surprisingly close on some laptops, I had few issues moving over.

    energy efficiency is more something you notice to be better on macs (in most cases) like you pointed out.

    for me efficiency is not bad, but macs are clearly ahead

    [–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

    That’s good, how is the support in apps though? I live and die by pinch zooming and quick easy accurate scrolling/panning/rotating in Fusion and most of my graphics apps.

    Side note, there are some really nice Mac only or Mac centric graphics apps that are affordable and not shitty subscriptions like the adobe suite. Pixelmator and Sketch are big for my photo retouching and UI designs.

    [–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

    pinch zoom works in inkscape, gimp, rnote and firefox as an example but for other apps also not at all often. yeah app support is for sure better on macbook i didn’t think about that.

    at least new linux apps seem to integrate it more (generally) ..

    [–] [email protected] 6 points 2 weeks ago

    MacOS owns the rich space*

    And a lot of rich people are art dilletants or are able to afford putting their children through expensive art programs with no need to have it pay off. And of course they all buy the "top of the line" (which of course is obviously the most expensive right?) brands.

    Don't get me wrong, Apple plays into it so the cycle is recursive.

    [–] [email protected] 2 points 2 weeks ago (1 children)

    From the mid to late 1990s, definitely. Not so convinced after that.

    [–] [email protected] 9 points 2 weeks ago

    MacOS vs Windows 11 is an easy choice. Recall alone makes Windows 11 radioactive.

    [–] [email protected] 6 points 2 weeks ago

    Writing and game development are creative too

    [–] [email protected] 27 points 2 weeks ago* (last edited 2 weeks ago)

    Only partially true. VFX for example uses Linux quite a bit, and a lot of web devs use Linux too, or even Windows with WSL.

    [–] [email protected] 22 points 2 weeks ago (2 children)

    But it would be a stretch to say that support is the result of current macOS. The Mac has always been popular with creatives, since way before it was UNIX-based.

    I'd argue the popularity with creatives is largely from being marketed to creatives since its earliest days.

    [–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

    I don't think it's just marketing, the early Macs got a lot of performance out of their graphics routines, and then Mac OS had tight integrations with postscript which made it good for graphical design.

    I think these days yes a powerful graphics card will get you very far, but overall macOS feels much less hostile to me than windows. I think Linux is kind of a mess for graphics stuff, there are a few good open source tools, but the major design suites aren't well supported.

    [–] [email protected] 12 points 2 weeks ago

    Ecosystem capture and youth indoctrination into the walled garden. Mac is great as long as you never push on Tim Cook's boundaries.

    [–] [email protected] 7 points 2 weeks ago

    but overall macOS feels much less hostile to me than windows.

    Sure, but this is a purely subjective measure. Same with Linux.

    And the fact is, the Mac has been consistently marketed to creatives since its inception. It is, at the very least, difficult to see how it would have fared without that approach.

    [–] [email protected] 15 points 2 weeks ago

    For sure the commenter was just asking what space MacOS owns

    [–] [email protected] 53 points 2 weeks ago (3 children)

    I would concur. You can record high quality encoded audio on your iPhone, audio design on your iPad with your other samples, and add the mixed soundscape into your film on iMac.

    I literally know someone in the media industry who's whole effortless workflow is what makes him a go-to guy for quick and flexible turnaround for audio mastery for films. He works exclusively on apple devices for this exact reason.

    I'm not saying it's impossible another way, but he really likes the ecosystem.

    [–] [email protected] -3 points 2 weeks ago

    So you're saying only cheap profit driven productions use Mac?

    [–] [email protected] 18 points 2 weeks ago (1 children)

    At this point I'd call it more of a legacy approach - they definitely still control the space, but the workflow is quite easily accomplished on other systems.

    I'd also add many (SO MANY) of the pro audio and video systems out there are also running Linux, so even with sa mac-focused workflow, many of the pros out there are using Linux (often without any clue that they are).

    So to me its similar to Windows on the desktop - its not necessarily the best option in all cases, but its often the path of least resistance. As a result, pretty much all of them buy into an Apple ecosystem from the get-go.

    [–] [email protected] 11 points 2 weeks ago (4 children)

    15 years ago you would get laughed out of art school if you didn't have a Mac. At least that's the gist I get from my artistic friends.

    [–] [email protected] 14 points 2 weeks ago (3 children)

    Probably still the same today.

    Doesn't change the reality of production though when it comes to audio and video though. Final Cut started getting... Problematic in flow some years back, Adobe started to make moves before they, you know, did what Adobe does, and BlackMagic bought DaVinci about 15 years ago actually.

    At this point, the only places I know of that are using final cut or premiere in their workflow do so for legacy reasons. Many have shifted to resolve, which works quite beautifully on Linux. In the smaller shop realm for audio, reaper is king (which also works beautifully on Linux).

    The "need" for a Mac there is pure fabrication.

    For modeling, pros are probably using Houdini, though I'd say blender just behind that. Both of which - again, Linux.

    About the only thing I can think of where pros are consistently using something not Linux friendly in the creative world is photo editing (Photoshop of course).

    Now I will say that pretty much anything a pro shop will use will work on a Mac, and that is to me the main reason they are still at the top. Plus the weird Apple fanboy/elitism that developed around it.

    [–] [email protected] 4 points 2 weeks ago (1 children)

    FWIW, Final Cut has gotten a lot better in the last few years. They have walked back pretty much everything from X at this point. I still have not switched back from Premiere and Resolve though. I don't trust them.

    But like it or not, Macs are industry standard and people expect you to use them. Them's the breaks.

    [–] [email protected] 5 points 2 weeks ago

    I still have not switched back from Premiere and Resolve though. I don't trust them.

    That is what a lot of folks are still saying (from my purely anecdotal experience).

    I don't think macs are going away FWIW, just saying that its not at all necessary for the overwhelming majority of workflows I've come across. Especially with so many internal corp studios being happy with a blackmagic body in their kit.

    [–] [email protected] 6 points 2 weeks ago* (last edited 1 week ago)
    [–] [email protected] 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

    Houdini is mostly used for simulations and procedural modeling. For manual modeling Z-Brush and Maya are still king, especially at the big game studios. Blender is mostly used by indies and students. You couldn’t buy support until recent years so big studios have steered away from using Blender.

    There are some animation houses that use their own proprietary software on Linux. Like Pixar has Presto. Though Disney’s own studio uses Maya.

    [–] [email protected] 2 points 2 weeks ago

    Wasn't thinking in terms of gaming, but yeah that's true. Plus you'll see Rhino and the like especially with architectural renders, I'm painting with a broad brush here.

    [–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago)

    That was partially because older PCs had rectangular pixels vs a Mac’s square pixels. Square pixels translated better to other mediums.

    Edit: I just realized that was more like 25 years ago. God I’m old.

    [–] [email protected] 5 points 2 weeks ago (2 children)

    I was in art school around then and a good portion of us were pirating windows 98 or windows NT. And we were running pirated Photoshop and pirated Illustrator on it....a lot of us pirated everything.

    [–] [email protected] 6 points 2 weeks ago (1 children)

    I think you mean 25-26 years ago.

    In 2009 art workflows were absolutely dominated by Apple devices and when the memes about pretentious mac users in cafes started popping up.

    [–] [email protected] 1 points 5 days ago

    2009? There is a joke about pretentious mac users in the movie “Best In Show” (great movie BTW) in 2000, and by that time it was widespread enough to be a funny side gag in a comedy about dog owners.

    [–] [email protected] 10 points 2 weeks ago

    Pirating Windows 98/NT in 2010? Seems a little late for that, no?

    [–] [email protected] 21 points 2 weeks ago

    I would entirely agree with this, having watch BBC, NatGeo, History Channel, and more media people who love GDrives, only use Macs, filmed deliverables on iPhone, want Mac Pros for editing etc.

    [–] [email protected] -1 points 2 weeks ago (1 children)

    The problem is that the hardware is fairly underpowered to effectively use for any kind of demanding visuals.

    Like if I were rendering out a big 3d scene, I'd want something with a fairly beefy GPU to crunch through the renders relatively quickly.

    [–] [email protected] 10 points 2 weeks ago (1 children)

    Everything that is professionally rendered is offloaded to purpose built hardware. This part of the workflow would not be any different no matter what the creative is using for their workstation.

    [–] [email protected] 4 points 2 weeks ago (1 children)

    Sure, in a big 3d animation team, I'm basically a solo animator working with the tools I have immediately on hand. If I had a 5000 GPU Render Farm, then yeah, a Mac as a work station might work, but I'd still rather have a beefier customizable workstation than a Mac.

    [–] [email protected] -1 points 2 weeks ago (1 children)
    [–] [email protected] 2 points 2 weeks ago

    Oh I'm sorry I didn't realize you could just read my mind. I must have been mistaken.

    Fuck off dude, no need to be a cuntnugget.