this post was submitted on 21 Dec 2024
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[–] [email protected] 9 points 1 day ago* (last edited 1 day ago) (2 children)

How are they bad? Is it just because they aren't the bloated nightmares we've had shoved down our throats?

[–] [email protected] 8 points 20 hours ago* (last edited 20 hours ago) (1 children)

The UI is a reflection of the hoardings and signs you see in the pictures of streets full of signboards. It’s bloated with information. They lack basic understanding of how design works through digital interfaces. It is centuries behind anything you would see in the rest of the world.

They also ignore security standards and best practices of building modern websites. A very frequent and glaring ignorance of basic security practice that you encounter in Japanese software is restricting the length of passwords to something absurdly small like 8 characters WITH no special characters allowed.

[–] [email protected] 3 points 12 hours ago (1 children)

casa de papel 2 : Japan

but it's a miniseries because they break into the bank on the second try - 1234bank (but in Japanese, obviously)

[–] [email protected] 1 points 6 hours ago

Brute force heaven.

[–] [email protected] 14 points 1 day ago

Idk about UI design, but from personal experience, Japanese software feels really weak. I play a popular Japanese CCG and the tournament software they use is really bad. At the big events there's 30m+ of downtime between rounds because there's no automated way to input match slips. At 2000+ person attendance it crashes the site so you can't see online pairings which makes everyone in the venue scramble to the printed pairings. When they announce banlist updates, the website crashes from the traffic. A lot of this feels like a solved problem from other big firms and game publishers, but the Japanese ones without fail have consistently awful software that feels stuck in the 90s by comparison.