this post was submitted on 08 Dec 2024
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Gotcha, thanks for clarifying
I probably shouldn't distract you from it, but I'm genuinely curious. Do you get to define your own project, or do you have to follow a specific guideline / requirements list?
If it's the former, I might be able to point you towards some Godot projects where you can copy a video game and change it just enough to call it your own. Whether that meets academic guidelines I offer no guarantees, but with a good tutorial you could crank out a complete game in a day.
The problem is not that I can't code the project(I can code this in less than a week if I wanted to), the problem is to write about it(analysis, design, etc) which I find physically painfull, I love coding and can do it for hours but can't force myself to do something as simple as that :( I find boring tasks very difficult and tend to go past the deadlines more often than not. I'm trying to get diagnosis soon...
By the way my project is to create a map for android and ios that has fog of war basically
Yes we get to define our own project but we do have guidlines on how to write about them, and that's how you get most of the marks - by meeting the criteria
Oof, I feel you. My program was a little different, but when we had to do reports and documentation I really struggled. It just doesn't have the same pizzazz as the code itself, you know?
I don't have any tips to offer, but still, good luck to you!