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Steam games will now need to fully disclose kernel-level anti-cheat on store pages
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I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
Most games already do this lol Cheats usually don't do anything that is technically impossible to do on a vanilla client, just highly improbable
True, can't think of how would you combat a cleverly written aim-bot.