this post was submitted on 07 Jul 2025
196 points (99.5% liked)

Games

20209 readers
471 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 day ago* (last edited 1 day ago) (40 children)

Stop lying about what I said. "Nothing inside a video game" does not mean "nothing ever."

And you know goddamn well that fighting games had incremental re-releases, decades before this abuse was possible.

Or, sell actual expansions. You want characters to cost twenty bucks each? Fine, sell that like a game, not like a fucking hat. If it's on your hard drive, in your game, you already fucking have it, and charging real money is a scam.

Or, if you want continuing revenue for an online service - make it a service. Sell subscriptions. Oh sorry, do people not like that? Yeah no shit, because it's up-front about how much it costs, rather than luring people in and gouging them for untold sums.

Or, a game comes out, and plainly exists, and doesn't become the version that's squeezed a billion dollars out of ten percent of players over ten years. Oh well! TF2 without this bullshit would still be TF2. People would still be playing 2fort, forever, the same way they're still doing Ryu vs Ken on Street Fighter 2 Turbo. I do not respect the dishonest conflation of 'FighterZ doesn't get to expand forever' with 'FighterZ would be banned.'

Zero thought for all the games that genuinely don't exist, because publishers killed projects to demand live-service flops. Zero thought for all the novel software people could have spent money on, instead of dropping hundreds in one game that barely changes year-to-year. You're stuck on what exists, as if any change would mean all of it disappears, and you're magically robbed of that past.

[–] [email protected] 2 points 19 hours ago (25 children)

Nah, some thoughts.

But not everything is black and white. And in the spectrum of grey there are plenty of in-game sales that are better than the alternative.

Again, I would much rather buy the characters one by one and have the all-in-one box come out later than have to wait for the big box and pay full price for it.

I am genuinely baffled about why you think that's worse than "pay me for the game every month or I take it away". I am even more baffled by how you think that distinction is somehow logical beyond personal preference. Your being adamant about this doesn't make it make sense.

[–] [email protected] 1 points 18 hours ago (24 children)

Charging for anything inside a game is like applying a dollar value to soccer goals. It's a category error, exploited for profit. I am fundamentally opposed to this system of manipulating people into wanting arbitrary nonsense and then charging actual money for it. Your glib endorsement of that manipulation does not make it rational.

And this is the shallow end. Characters, you can almost sorta kinda argue, as sloppy expansions. Skins? Fuck off. A bottomless pit of manufactured discontent. Plainly sufficient to wring billions out of people for a game that's "free." Or for a game that's forty fucking dollars and will gladly take another hundred dollars every single year. And characters in a 1v1 fighter are drastically different from MOBA bullshit, where having the wrong options can ruin an hour of four other people's lives.

People are rightly incensed by efforts to charge $80 to own one video game.

This is an entire market of games where you can pay $1000 and still not have the whole thing.

Something's fucky.

[–] [email protected] 2 points 16 hours ago (1 children)

Skins are fine. They are entirely optional. Something existing doesn't mean you must own it.

That's the part where we're not going to agree. Well, the maximalist holier-than-thou stance in general. But otherwise, you see things existing as an affront to you personally. This skin was made by someone and put in the game, and so I'm entitled to it, so it either shouldn't exist or it should be mine.

That just doesn't track. I don't feel any more entitled to some random bikini costume than I do to some random statue bundled with a collector's edition. It's faff some people may want, but I'm not being attacked because somebody is buying and selling collector's edition of Cyberpunk for 200 bucks, just like way I'm not attacked by someone buying some in-game costume.

Also, you do know pro football players get bonuses per goal, right? That comparison means different things depending on whether you know that and both are confusing.

[–] [email protected] 1 points 8 hours ago (2 children)

Woe betide the poor bikini artist!

Nevermind their efforts were directed that way so the publisher could rake in hundreds of dollars, per year, for what's obviously the least impactful element of the game. Costumes would normally be an unremarkable detail - some callbacks, some easter eggs, whatever - but now they cost more than the rest of the fucking game.

Do you imagine they took more effort than the rest of the fucking game? Like the horny bonus costumes are worth more than all the effort spent on balance, and netcode, and designing the actual characters. I'll assume not, and underline: that's the total disconnect between price and value. That's the predatory exploitation, laid bare.

Those skins are the entire reason the game exists. That's what makes all the money. Street Fighter has been reduced to bait on that hook. And it still costs forty fucking dollars.

Also, you do know pro football players get bonuses per goal, right?

This subject has the most aggressively off-topic replies. 'There's different forms of value. Some are artificial. You can't just buy more soccer goals.' 'Uh--! But--!' No.

[–] [email protected] 1 points 7 hours ago

There is no exploitation in charging different prices for different things. Prices aren't based on how much a thing costs to make, they're based on how much people are willing to pay for it. Welcome to supply and demand.

Cosmetics are (relatively) cheap to make and sold at a high margin because they are subsidizing a game that is sold at very low price. Turns out the sticker price in DBFZ with its what, 24 characters at launch is twenty bucks or so cheaper than good old Street Fighter 2 with its eight characters.

There are a bunch of ways we've been shaving cost from games to keep that somewhat artificial price point. Selling people who are willing to spend more a bunch of non-game-relevant stuff at a higher margin is just one of them. You are extremely outraged by this for some reason, I am very glad.

Because yeah, sure, I spent like 200 bucks in my copy of the game (probably a bit more, I got the Switch version, too) and I subsidized a number of more casual players that only bought the base game.

That's cool. I get more people to play against and they get a cheaper game up front. I played that game for 500 to 1000 hours, I spent 3-5 cents per hour. I have no regrets. Didn't even have to pay a subscription for it, my physical version will live forever and I can still play my Steam copy with forty-plus characters.

You are commited to being mad about this on our behalf, turns out us spenders don't need your protection. If you don't like it, that's fine. You don't have to get it. We'll pick up your slack.

Which is not to say everything is fair game or that there aren't predatory practices at play in gaming. It's to say you're obscuring those by crying wolf because you like being mad about things and have fixated on this in particular to an unreasonable degree.

[–] [email protected] 1 points 7 hours ago (1 children)

I fundamentally disagree with your stance that any form of premium content is 'predatory'. You know what you're buying, and no one's putting a gun to your head forcing you to buy it. Just because you don't like it doesn't mean it's predatory.

Predatory is when gambling-based business models obfuscate true costs and result in players literally financially ruining themselves. Predatory is when FOMO strategies are aggressively pushed to pressure consumers into buying things they otherwise wouldn't. Predatory is when subscription services keep players locked into an ecosystem, with the threat that they'll lose everything if they stop paying (and it's still extremely weird to me that you called this better).

If you want to go after that kind of stuff, I would be with you. But calling everything predatory actually just makes it harder to talk about real problems. You are ruining this word.

[–] [email protected] 1 points 7 hours ago (1 children)

Scams work by choice. Putting a gun to someone's head is a mugging. Scams, you walk into freely, and still get robbed. You don't quite get nothing... but for the money, you don't get much.

What game could sell for $130, on sale, and be taken seriously? That shit only works because breaking it up into little pieces obfuscates the total cost. Same shit as "five easy payments!" in TV infomercials.

And $130 is the low, low end. So many of these games, especially the ones that slog on for years, have thousands of dollars in stupid shit you can blow your money on. Gambling makes it worse - but worse isn't necessary, for it to be bad.

calling everything predatory

Can we please go one interaction without you lying to me about my own opinions? I called skins predatory. Because Jesus Christ, have you seen Fortnite? They could ditch whatever mechanisms you consider beyond-the-pale, and the whole game would still exist as a funnel to exchange your whole wallet in exchange for playable references.

I will again grant that this is the gentle end of the spectrum. But it's all the same spectrum. There's no hard cutoffs between thirty-seven characters at five bucks apiece, and pay-to-win weapon unlocks. Grinding instead would be worse. It's even less like an actual product. All incentives point straight toward maximum revenue through engineered frustration.

[–] [email protected] 1 points 6 hours ago (1 children)

Can you go one interaction without the excessively hostile tone?

We started this conversation because you said that the act of selling anything at all in games is predatory.

[–] [email protected] 1 points 5 hours ago

I literally didn't. I said it's inseparable from this business model, eight hours later. The comment you're replying to explains how it's all one spectrum - including the things you, personally, would call predatory. The only specific examples I've given are skins and skip-the-grind.

What I get in response is 'do you still beat your wife?' over the apparent impossibility of updates that already happened, and repeated misrepresentations of how this thread started. You have quoted me directly and then been wrong in the next comment. I sound aggravated because you've been aggravating.

load more comments (22 replies)
load more comments (22 replies)
load more comments (36 replies)