this post was submitted on 24 Sep 2024
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Professional game makers care very much about how Unity operates as a business these days.

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[–] [email protected] 0 points 3 weeks ago (2 children)

Depend on where you ask.

Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.

Discord? Probably already downloading it.

[–] [email protected] 0 points 3 weeks ago (1 children)

Not necessarily. I went with Unreal. It's a great engine and at least you know where you stand with them. I'd love Godot to make both obsolete, but it'll take time to mature to that level.

[–] [email protected] 0 points 3 weeks ago (3 children)

Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.

Like, how do you know if someone uses Godot? Don't worry, they will tell you.

And that just put me off of using it completely.

[–] [email protected] 0 points 3 weeks ago

Yeah, it's not as if any of the other gamedevs in this thread are mentioning their engine of choice...

[–] [email protected] 0 points 3 weeks ago (1 children)

How do you aggressively tell someone you're using a game engine? Are you being accosted on the street?

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Every conversation surrounding Unity inevitably has at least 4 or 5 Godot users that are in there talking about how much better Godot is, kinda like the annoying type of Vegans. It gets very annoying looking for information about Unity just to read comments/replies saying "switch to Godot, it's better" instead of actually answering the question.

I was deciding between Godot or Flax, but I ultimately ended up just sticking with Unity 2021.3 because the other engines didn't have what I needed and I didn't want to be bothered adding myself. That and 2021.3 was the last version that was unaffected by the terms changes and was still under the original terms.

[–] [email protected] 0 points 3 weeks ago

Sounds like you feel positively about Unity and get defensive when it's attacked.

Don't get me wrong, Unity is a solid engine. I used to use it and enjoyed the experience but resent the company and their board who are still sitting pretty. Still not held to account. If it was open source, I'd probably use it, but I simply cannot trust the company to not enshittify again in the future. When they pushed these changes through, they choose to ignore their users. I could not put myself in the situation where I'd be open to getting screwed by them again. Good luck if you are fine with that risk, but you probably should understand those that put months of work into Unity and had it taken from them (myself, fortunately it was only 4 months). I'm pretty angry about it. I resent people stealing 4 months of my life.

[–] [email protected] 0 points 3 weeks ago (1 children)

Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.

[–] [email protected] 0 points 3 weeks ago (2 children)

Honestly, I probably wouldn't hire you either. You're safe.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago)

After all of your answer you sounds like you are trapped in Unity's box.

[–] [email protected] 0 points 3 weeks ago

Dodged a bullet there

[–] [email protected] 0 points 3 weeks ago

There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn't matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).