Psyhackological

joined 7 months ago
[–] [email protected] 1 points 2 weeks ago

Exactly I even read Gentoo's wiki too Or even Bazzite but mostly for Bazzite related stuff.

[–] [email protected] 0 points 3 weeks ago (2 children)

Arch wiki when I don't know what some stuff is and how can I configure in a btw way.

For example type Grub Arch Wiki or Btrfs.

[–] [email protected] 0 points 2 months ago (1 children)

Yeah, totally normal description of the game. 🤪

Try ANIMAL WELL if you want so many secrets. It's not made in Godot, but it's made with a custom game engine for this purpose.

[–] [email protected] 0 points 2 months ago (1 children)

Good music is an understatement for me.

Sorry! I just haven't played it yet.

Its studio quality and I can hear the care taken to make it (I have an audio engineer certificate). It took over my playlists for at least a month. And the way the vocals fade in and out during fusions or entering a building is perfect. The music never stops abruptly or sounds like shit. They had some real talent on all of the music side of things.

I have Beyerdynamic DT 1990 PRO with Chord mojo 2, so I can get advantage of it! Thanks for describing this. I'm even more interested in it.

[–] [email protected] 0 points 2 months ago

Game Of Decade Over There

GODOT

maybe? 😆

 

I'm curious because GDScript sounds like a very high and good abstraction for the engine.

Dynamic nature

Pros & cons of dynamic typing

GDScript is a Dynamically Typed language. As such, its main advantages are that:

  • The language is easy to get started with.
  • Most code can be written and changed quickly and without hassle.
  • Less code written means less errors & mistakes to fix.
  • The code is easy to read (little clutter).
  • No compilation is required to test.
  • Runtime is tiny.
  • It has duck-typing and polymorphism by nature.

While the main disadvantages are:

  • Less performance than statically typed languages.
  • More difficult to refactor (symbols can't be traced).
  • Some errors that would typically be detected at compile time in statically typed languages only appear while running the code (because expression parsing is more > strict).
  • Less flexibility for code-completion (some variable types are only known at run-time).

Additionally, the interesting thing for me, it resembles Python

It uses an indentation-based syntax similar to languages like Python. GDScript is entirely independent from Python and is not based on it.

and because I come from Rust, this is mind-boggling for me:

Memory management

Godot implements reference counting to free certain instances that are no longer used, instead of a garbage collector, or requiring purely manual management. Any instance of the RefCounted class (or any class that inherits it, such as Resource) will be freed automatically when no longer in use. For an instance of any class that is not a RefCounted (such as Node or the base Object type), it will remain in memory until it is deleted with free() (or queue_free() for Nodes).

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (3 children)

Cruelty Squad

The graphic is to say... interesting at least. Crazy - in one word. This game seems almost perfect by Steam reviews.

Cruelty Squad is a tactical first person shooter set in the hardcore gig economy of corporate liquidations. You're an emotionally dead combat-substance fueled grunt of Cruelty Squad, a depraved subsidiary company tasked with performing wetworks for its host conglomerate. Will you make the Corporate Arch Demoness proud or succumb to bitter tears of failure?

Yeah, we need more like these. 🤪

[–] [email protected] 0 points 2 months ago (1 children)

Halls of Torment

It looks like some old Hack&Slash like Diablo, but very modded for being survival area game. 🔥

How many hours do you have?

Did you try Brotato?

[–] [email protected] 0 points 2 months ago

Case of the Golden Idol

I heard of it due to 98% positive reviews on Steam. When sorted by positive reviews on my wishlist it was always on the top. ⭐

[–] [email protected] 0 points 2 months ago (3 children)

Voices of the Void

I couldn't find it on the Steam, I found it on the Itch.io.

You work as a scientist in the isolated research lab in the mountains of Switzerland. Your task is to gather signals from space, analyze them, process them and sell them to get points. You can get regular signals and objects like dwarf planets and stars, or you can get something "unusual" or "strange" The game has 40+ days and events, 150+ possible signals, some easter eggs and secrets.

Sounds great! 🪐 Shame it does not have a Linux port yet, though. 🥺

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

What about keyboard and mouse support? I ask because some games are heavily reliant on controllers. For example Cuphead or I try to beat 100% Celeste,

[–] [email protected] 0 points 2 months ago (3 children)

Cassette Beasts

It looks like modern Pokémon with good music made in Godot. 📼

[–] [email protected] 0 points 2 months ago
 

The mine is Dome Keeper. I linked what's coming soon to this fun game!

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