this post was submitted on 13 Feb 2024
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[–] [email protected] 41 points 9 months ago* (last edited 9 months ago) (15 children)

Torchlight 2 spoiled me for basically the whole genre. It is a classic ~~Roguelike~~ ARPG dungeon crawler but has so many thoughtful player centric quality of life features. Inventory is full but don't want to stop kicking butt? You have a pet that can run back to town for you, sell your stuff, and even buy a "shopping list" of potions and scrolls for you. It'll even run and pick up loot for you. I have trouble playing other games in the genre because I keep running into problems Torchlight 2 solved that I didn't even think about. It also has mods available to add even more or keep things fresh. It's getting old but because of that you can run it on anything. It's a damn good game.

Edit: seems I didn't know what a roguelike was

[–] [email protected] 26 points 9 months ago* (last edited 9 months ago) (1 children)

It is a classic Roguelike

I get that Roguelike is basically a vaguely defined genre now, and though Torchlight 2 in a great game it's definitely not a "classic Roguelike".

[–] [email protected] 1 points 9 months ago (1 children)

Ok, is a Diablo-like a thing I can call it then? It's just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I've always heard those games called Rogue-likes but I never played Rogue.

[–] [email protected] 19 points 9 months ago (2 children)

It's an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

[–] [email protected] 2 points 8 months ago

Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there's a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

I don't know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.

[–] [email protected] 2 points 8 months ago

Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I'm concerned because roguelites are better.

Shattered Pixel Dungeon notwithstanding, of course.

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