this post was submitted on 21 Sep 2024
1 points (100.0% liked)

Steam Deck

14899 readers
1 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

Edit: here's gamingonlinux coverage of this info, includes some more information

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 2 months ago (1 children)

Imagine someone can game on their Mac using ashi linux or heck even your phone

[–] [email protected] 0 points 2 months ago (1 children)

Winlator already does this on Android, for what it's worth. Oblivion plays fine on my phone although touch input sucks.

As for games on Asahi, there's box64/box86 to accelerate games (redirecting graphics APIs and such to native code).

You can already run apps made for foreign architectures by simply installing the right qemu package (not the virtual machine, the binary translator) and running the software using standard Wine. Conversely, you can also run Raspberry Pi software this way on normal PCs, which has proven very useful to me for cross compilation scenarios.

I assume Valve will take all of this tech and optimise it a bit more. If you're on a MacBook, your biggest challenge will probably be driver support, which is advancing at a rapid pace, but I'm not sure if you can get maximum performance out of it yet.

[–] [email protected] 0 points 2 months ago

yeah true i dont rlly have a mac but imagine gaming on apples m4 chips