this post was submitted on 15 Sep 2024
50 points (82.9% liked)
Games
32570 readers
1664 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
How much innovation can you get when you have to spend millions of dollars on large teams to develop games now, compared to even 10 years ago? It's not really all that surprising that companies want to play it safe. It's a large investment, and they don't know if there will be a return on it.
That doesn't even get into the fact that there's only so many combinations of things you can do in a video game.
This is a fair point, but these companies have enough money that they could set aside a small team that just tries new things. Whether the games succeed or fail shouldn't matter. It should be a testing ground for finding new things to base a new IP around or just add to existing series or something.
The team should be allowed to take their time and just make something they're passionate about and players should be able to get involved. Feedback should be taken seriously and used to improve what the team puts out.
I know this is an absolute pipe dream, but I wish companies would do this for the sake of keeping the business moving forward if not for the players.