this post was submitted on 03 Sep 2024
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Hilarious, when will they learn you cannot sell a game that gamers do not want to play.

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[–] [email protected] 84 points 2 months ago (5 children)

I always feel bad for the devs with these situations. I'm sure there's so much art and effort put into this game even if it sucked, and those people who made it now don't even get to show it off in action. Even if the final result sucked, it still sucks for those people who worked hard on elements of it.

[–] [email protected] 6 points 2 months ago (1 children)

Technically they still have it in their portfolio when they apply to their next, likely more lucrative job. 3D artists, illustrators, animators, etc, can use assets in highlight reels (usually, especially after NDA is cleared after release).

Also AAA titles are a collaborative effort. While it'll suck to see it panned, knowing you are just the guy who made the hands or something softens that blow.

[–] [email protected] 2 points 2 months ago (2 children)

If I worked on Concord, I probably wouldn't want to put whatever I did on it in my portfolio. Id just leave that one off and instead take whatever work I mighr have done, redesign it to be actually appealing, and then include that instead.

[–] [email protected] 2 points 2 months ago

Well... I mean, if it's out of context hand models, I don't think potential employers are going to care, haha.

[–] [email protected] 10 points 2 months ago

And then there was a developer calling gamers talentless freaks for not enjoying the game so hard to sympathise with everyone.

[–] [email protected] 8 points 2 months ago (1 children)

Reception for the game is not even that bad, it was just handled so poorly that nobody wanted to play it.

[–] [email protected] 13 points 2 months ago (1 children)

I wonder how much of the problem is from people simply not knowing about it. It's always fascinating when I first hear about things when they are cancelled.

[–] [email protected] 7 points 2 months ago

That horrible trailer from gamescon was the first I heard of it. How did a 100M game from Sony have such bad marketing?

[–] [email protected] 69 points 2 months ago (1 children)

Same. And especially for a live service game, it's just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn't sell very well, their work is still out there. But with a live service game, that's just it. No one else gets to see it for more than a few days.

I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master's in bullshit administration will probably still be employed.

But at the same time... I can't help but enjoy the spectacular failures of these anti-consumer products lately.

[–] [email protected] 12 points 2 months ago

Absolutely. And I believe we can both laugh at the stupidity of the leadership while feeling sympathy for the devs who were just doing their job (likely thanklessly). It doesn't need to be picking a side.

[–] [email protected] 21 points 2 months ago (1 children)

I couldn't imagine putting 8 years of effort into a game only for it to bomb. But a least they got their paychecks.

[–] [email protected] 22 points 2 months ago (1 children)

There is a good chance if it is a badly managed project by the time it launches everyone working on it already resents the project anyway and will be glad that it is over.

[–] [email protected] 7 points 2 months ago

Very true. It sounds like a project from hell honestly.