this post was submitted on 31 Aug 2024
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The crisis system, the era system, and the changing civilizations system all feel especially game-y to me. I get it, Civ is first and foremost a video game. Still, the idea that there are pre-defined eras, and that you have to hit a crisis at the end of each pre-defined era, feels artificial and unnatural. Why can't I lead my civilization through into a new era unscathed? Why is that disallowed?
Don't get me wrong: I like the idea of eras and crises. If, instead, eras were triggered by hitting certain milestones or accumulating enough points (e.g. hit some combination of weighted tech/cultural/religious/economic development) - I would be down for that. Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there's too much corruption you could have a civil war. If too much of your civ is following another religion there could be unrest. Those are all interesting and fun ideas, but the important part is that the goal is to avoid/mitigate them and play around them - not that they're some kind of inevitable occurrence that you're forced into even if you play otherwise perfectly.
It feels like Firaxis decided to lean hard into "Civ is a board game focused around balance" and completely away from "Civ is a game about growth and optimization", and I don't know if I'm here for it. I guess we'll have to see.
They're going to have to make some fundamental changes for this one, because Civ 6 already felt like the final form of the previous design.
Hard disagree. The district system of Civ 6 was half-baked, and the new one for Civ 7 seems way more interesting with districts growing more organically. Civ 6's world congress was garbage. The eras system needed serious work as dark/golden/heroic eras just didn't feel impactful enough aside from getting a monumentality era early. The new map generation with navigable rivers is a huge plus as well. The climate system in Civ 6 was a dud too, not nearly impactful enough. I think they could've made a Civ 7 which fixed all the broken Civ 6 systems and made a great game.
Speaking for myself, if the only selling point was that they revised systems that I already liked, I'd probably pass on Civ 7. Navigable rivers isn't really enough for me.