this post was submitted on 30 Aug 2024
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That's exactly the kind of thing that I need, just a shame I need to have a texture on the polygon and, code as is, it offsets the texture a lot compared to the polygon's center. While not "ideal", I can probably work with this, though creating anything other than squares will be quite a pain if I don't use large textures, due to the zoom level of Godot's UV editor
I'll mess around and see if I can get it to work as I want until a more definitive solution shows up, thanks!