this post was submitted on 01 Aug 2024
47 points (96.1% liked)

Games

32506 readers
1475 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

cross-posted from: https://lemmy.ca/post/26148658

We are excited to officially unveil The Sinking City 2, a Lovecraftian survival horror set in an otherworldly rendition of Arkham in the 1920s United States. Coming to Xbox Series X|S in 2025.

There's a steam page but still no release date https://store.steampowered.com/app/2825860/The_Sinking_City_2/

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 3 months ago (2 children)

Tell me they fixed the monsters appearing out of nowhere and I'll get as wet as Grimhaven Bay.

[–] [email protected] 1 points 3 months ago (1 children)

Is that like the Hounds of Tindalos, they appear out of corners?

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Not the best example, but here's one of entering a location and a monster appears right next to you in a puff of smoke https://youtube.com/shorts/6tyJ_zw0OMA

This completely invalidates being careful or stealthy. I can't feel paranoid if I know it's not a mechanical counter to lurking enemies. I'm just going to run straight in because either way, enemies will suddenly appear so there's no advantage to not just running straight in, and that doesn't feel tense.

[–] [email protected] 1 points 3 months ago

hey, as long as you can use the cop npc to take them out 💁