this post was submitted on 26 Jun 2024
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Pixel Dungeon

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The number of times a run gets ruined or I just die outright because I accidentally tap the wrong place or just accidentally tap the screen at all is making me want to stop playing entirely.

Nearly every time it's entirely out of my control and something causes it to happen.

That gap between the search and quick slots? You can click there and your character will move. Many times I will be trying to search and my character will go kill themselves instead.

I desperately need to be able to select a tile and confirm the action to move or attack.

Edit: Another small thing this would resolve is when I intend on examining something and I thought I hit the examine button but apparently missed, then I end up doing something I did not intend on doing. This literally just happened to me where I was trying to examine the two crystal chests in a room to determine what kind of items are inside, and instead of examining one of them I just opened the chest.

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[โ€“] [email protected] 0 points 2 months ago (1 children)

The quick slot bar needs a rework. I want like 8 or 9 slots. The 6 limit just isn't enough. But then it needs to be reworked to make that number usable.

My phone is so damn tall that I think having two rows of slots would be fine. And the gap should be eliminated. I understand how people who play in landscape orientation wouldn't want that, though.

I wonder if a horizontal scrolling quick slot bar would work.

(Yes, I know you can long press the backpack for a huge quick menu, but that's too huge, and everything runs together. Maybe if the items were grouped by type with space in between it would be better. Plus the long press honestly takes too long.)

[โ€“] [email protected] 0 points 2 months ago