this post was submitted on 25 Jan 2024
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I'd like to clear up some myths. Not sure why stuff keeps getting perpetuated
I'm curious about where this image is from. Wikipedia sources do not name Takuro Mizobe, and I'm struggling to properly translate the Japanese copy of corporate.coincheck.com
Further, they seem to be a subsidiary of Monex Group, which has a fairly decent reputation as a financial services corp.
TinEye turns up no results for this image, so I'd really love to know where it came from.
EDIT: Even further, are we sure there aren't a bunch of people that are named Takuro Mizobe in Japan, and these are both separate, different people who happen to have the same name?
https://jp.linkedin.com/in/takuro-mizobe
Because here's a LinkedIn profile of a Takuro Mizobe who seems to work in financial services but does not seem to be affiliated with Palworld.
Takuro's own JP Twitter bio (urokuta_ja) claims involvement with both Pocketpair's games and Coincheck.
Thank you!
For the link and for using Nitter to do it.
Although it's still interesting that on Wikipedia he is not listed as a founder. They reference two other people, but not Mizobe.
You know you can fix that right?
No I can't, Wikipedia only uses news articles as sources.
Not only is it not a news article, the person the Wikipedia entry is on is the source of the info, which is a big no-no on Wikipedia.
So no, I can't, because I understand how Wikipedia works. If there is a news article referencing him being a founder, that's a different story, but this is his personal Twitter.
the more you know!
Man why are those images so big lemmy, anyway he has a history with crypto and their last game Craftopia is still in early access. It now has mixed reviews because people are making the assumption that they aren't going to be working on both games. I personally don't see the appeal of palworld, looks like just a mishmash of mechanics.
It's actually very close to ark with vague boss progression and automated base mechanics added. Also much easier to capture things than taming dinos, they don't die AFAIK, and you can carry 5, so basically better QOL and less bad feels overall. Nothing particularly groundbreaking but incredibly satisfying.
Oh and fast travel points make exploring very simple.
I don't see the appeal either but this is sometimes what works and pushes a field forward : remixing ideas and techniques into something that feels new. Not that it's what happened with palworld since any description of this game must rely on references to other games instead of allowing it to exist on its own.
(Also I'm not talking about the creative drought and inability to create something on their own, which they showcase through their products in terms of art direction... Just that some games were considered innovative because they merged the right ideas together, this applies to other art fields too but it's too late for me to think up an example)