this post was submitted on 11 Jul 2024
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[–] [email protected] 0 points 4 months ago (13 children)

Eh, I think this is more indicative of the power of Nintendo IPs. My wife has been playing a lot of Pokemon Scarlett lately and it visibly struggles and has crashed or frozen at least a couple of times. This isn't the only switch game to do this either (none of them ports too).

People are just willing to put up with a lot of jank in order to play Nintendo games. If Nintendo didn't have such strong titles and only released those titles on Nintendo hardware, the switch hardware probably would've failed. The winning move was to heavily invest in strong games and then lock those games into their walled garden.

[–] [email protected] 0 points 4 months ago (5 children)
  1. Pokémon games aren't developed by Nintendo.

  2. Bad performance isn't always caused by lack of resources. It's more often bad optimisation / resource management.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

Even Zelda is stuttering. Or Mario Kart 8 when you play with multiple people.

Not everything can be saved by optimization. Even if it could, throwing more horsepower at the game is cheaper than having every game-developer write assembly code. Switch hardware is tragically slow and it shows in 3d games even with optimization.

[–] [email protected] 0 points 4 months ago

Optimisation has its limits, yes. The difference is that Nintendo is satisfied with targeting 30fps for a lot of games, and not caring as much about framedrops as long as the core gameplay is solid and works relatively bug-free.

They spent 12 months optimising Tears of the Kingdom, and it still has areas where there are slowdowns. It was not unfixable, they just decided it was good enough.

Its hard to compare games directly as each has their own constraints and dependencies. BotW for example was also released on Wii U, and that was a limiting factor. I don't remember stuttering in Mario Kart 8 Deluxe, but they did make it run at 30fps when playing with 3-4 players, if you mean that?

I think a more egregious example would be Hyrule Warriors in co-op, but again this is Koei Tecmo and not in-housed developed so they didn't have access to the same resources and tricks that Nintendo has.

They could have spent 12 months getting those 10-20fps moments smoothened out, but it was probably not worth the investment as 99% of players don't care or don't even notice when a game slows down a bit.

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