this post was submitted on 06 Jul 2024
191 points (97.5% liked)
Gaming
20169 readers
73 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
so I looked into modded minecraft via curse.... seems awfully clunky - and so many mods are really compilations of others.... can you recommend top few mods?
The only one that seems interesting from a player perspective is trees falling when cut.
There’s a few different styles of experiences:
The Aether
Adds a dimension in the sky with its own progression of ores, and a system of a progression of dungeons. Lots of new enemies. It has a kinda similar progression to playing vanilla survival minecraft, but it’s harder and the things you have to worry about are very different.
It’s one of the most polished mods out there and is intended for a standalone experience.
Mine & Slash this is a big modpack intended to change the game into a more combat oriented and fantasy themed game.
There are some that are designed to make the progression be a system of automating resource production, similar to games like Factorio or Satisfactory. Create is an example.
Ones like Blightfall are a complete curated experience with a story, a custom map, and a modpack.
Thanks!
Yeah what the other guy said, modpacks and give FTB academy a start. Generally the mods add a shitload of new content (like lots more ores). Better automation and electricity is, imo, the best stuff added, and there's tons of that. I find the magic and adventure mods don't quite work as well. My biggest tip for modded mc is: Spread out! Make big ass bases and rooms, you'll love the space.
After that it's your call what's next. A kitchen sink pack is one that sorta rams in a ton of mods with no theme and it's fun! FTB infinity was a lot of fun, or FTB Ultimate re whatever too.
There's StoneBlock which is the opposite of Skyblock which was a different style
Create: Above and Beyond is my favorite. It is hard though and requires that you understand the Create mod.
By the way you'll find that Create is the best mod. It's really fucking well done and no other mod really comes close in quality. Gears and belts!
Anyways here's some old creations of mine:
Big bridge that runs off trees and wheat https://imgur.com/gallery/HeIl4vk
Storage room (before I got the ME computer block) https://imgur.com/gallery/U0qhf
Create wheat farm in the snow https://imgur.com/gallery/x71winR
This last pack I played was all about big multi block structures to process ore, so it became a sprawling base https://imgur.com/gallery/873rZT5
TY!
The real juice of modded minecraft is in the modpacks - curated sets of mods that were configured to work well with each other, frequently with some custom recipes added by the pack developer, and sometimes some kind of a quest line to guide you through the pack and provide a more structured experience. There are many different types of modpacks - kitchen sinks (large collections of mods, frequently without a lot of balance tweaks or changes, for a more sandbox experience), questing packs (with the aforementioned quest books to guide you through the mods), vanilla+ packs that intend to expand on the vanilla minecraft experience and not change the gameplay loop significantly, packs focused exclusively on magic or technology mods (or both), expert packs (questing packs with heavily reworked recipes, where you need to build elaborate machines and automate stuff Factorio-style)...
I'm not up to date with the modpack scene, so can't really make you a definitive list - back on reddit (sigh) there is a r/feedthebeast community that specializes in modded play.
That said:
You'll also need a launcher to install these packs - FTB have their own if you want FTB Academy, otherwise there are some options such as Curseforge (do not recommend, eats resources just by existing), Prism (seems to come up a lot as a recommendation), or GDLauncher (what I'm using).
Thank you very much, I look forward to exploring this!