this post was submitted on 28 May 2024
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Programming
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Will Godot be helpful? Given what I'm making is non graphical and I don't really want to use pre-simulated stuff.
I don't want to do it absolutely from scratch. I do want something that makes the math easier, but not restrict me in how I simulate something.
So I want something that would give me common functions used in simulations, but not something that gives me "here's a model for money or person".
I'd suggest choosing a mature language with a large number of utilities/libraries available - Java, Python, Rust spring to mind but the graphical shit is really what you'd want to lean hard on a library is. I don't know enough to say for certain but it sounds like most of your work will be defining objects and how they interact... off the shelf solutions can't really help with that.
You need to be more specific about what you’re making if you expect useful advice.
Start building something before you rail against the restrictions you haven’t hit.