this post was submitted on 25 May 2024
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[–] [email protected] 39 points 5 months ago (1 children)

That game had some great gameplay elements. Most notably the caravan takedowns.

Unfortunate that the array of side missions was repetitive and overall story lacking.

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago)

Yeah, these parts were great but do not require an open world. Contrary to the developer's comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.