this post was submitted on 24 May 2024
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[–] [email protected] 17 points 5 months ago (1 children)

I’m guessing they went back to the drawing board several times - probably because they felt their sequel wasn’t really as evolved or as fun as what they had hoped it would be, so they shifted I’m guessing from their overhead view to the behind the player 3rd person style game we know now at some point after churning at it for a couple years at least…

Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

This sort of thing sometimes happens in creative projects; like when you hear a movie took like 7 years to make, it’s not necessarily that they literally shot scenes every week for the same film that whole time. It’s that the project was shelved, or they changed directors, or the studio lost interest for a while or they got a new script or something.

[–] [email protected] 4 points 5 months ago (1 children)

Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

No, I had no idea.

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago)

Here's a video showing everything iD worked on related to what was referred to as "DOOM 4" from like 2007 to 2013 before scrapping a huge part of it and coming out with the critically acclaimed 2016 version (which was only shown starting around 2015 at QuakeCon and E3).

Note that not EVERYTHING was scrapped, as you can see things like the super-shotgun model are close to the final release - as well as what you can tell were early slower iterations of the execution-style animations the game became famous for doing, but a lot of what is shown in that trailer was never to be seen again outside of these old videos people have attempted to archive.