this post was submitted on 16 May 2024
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Microblog Memes

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A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

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  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
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  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

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[–] [email protected] 131 points 5 months ago (9 children)

Fun fact: video games stop rendering everything the player isn't looking at. That NPC right behind you that's following you around? Not rendered until you look at it. There's also a common technique where scenes at a great distance are rendered with fewer polygons (detail) because the player can't perceive the full detail.

In this case, we assume the girlfriend is both far away (out of town) and yet still observing the OP (rendered at all).

She's watching you!

[–] [email protected] 33 points 5 months ago (1 children)

Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren't within camera view. I thought it was a weird artifact of culling assets but I'm pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can't see. It's not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.

[–] [email protected] 4 points 5 months ago

In Dune II (1992) the units move slower when they're off screen. This is useful because you can only select one unit at a time to give orders, so if you want to send an army into the enemy base you send them one at a time. But then you can carefully position your camera to allow the units at the rear to catch up with those in the lead so your whole army arrives at once and overwhelms the enemy.

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