this post was submitted on 08 May 2024
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[–] [email protected] 23 points 6 months ago (2 children)

Arkane Austin is understandable; nobody bought Prey and Redfall was a disaster.

[–] [email protected] 10 points 6 months ago* (last edited 6 months ago)

Should have called it Neuroshock as it would have been a great tie with the other "shock" immersive sims

We were still reeling the loss of Prey 2 and the political duplicity that may or may not have happened with Bethesda and Human Head which resulted in the cancellation.

Calling it "Prey" was fucking poison

[–] [email protected] 43 points 6 months ago (1 children)

it's a shame because Prey was one of the best games of the decade.

[–] [email protected] 21 points 6 months ago (2 children)

Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

[–] [email protected] 11 points 6 months ago* (last edited 6 months ago) (2 children)

Controversially - I loved Dishonoured and the sequel but couldn’t figure out Prey

[–] [email protected] 4 points 6 months ago

Arkane games are always those games that require the "click" to enjoy.

I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

[–] [email protected] 4 points 6 months ago (1 children)

Same. Prey feels much more related to Bioshock than Dishonored to me. Never could get into Bioshock.

[–] [email protected] 5 points 6 months ago (2 children)

It's far more different than BioShock. BioShock is imo a linear shooter I never understood the "immersive sim" tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it's far more than that.

[–] [email protected] 1 points 6 months ago

It's for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

You're (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it's warped former inhabitants. There's definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC's which you can manipulate from the shadows. Most enemies can be killed or KO'd very straightforwardly, and there's just much more of a revenge power fantasy about it.

But I digress. I can understand the comparisons to Dishonored, they just aren't that similar in my mind.

[–] [email protected] 3 points 6 months ago

I think BioShock just got grandfathered in through its System Shock lineage.

[–] [email protected] 3 points 6 months ago

Oh same here. Great way to put it. Prey is a masterpiece