this post was submitted on 24 Oct 2023
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Typically it's only "good enough" because the community has rallied and written the scripts to tailor the wine prefix for that specific game's peculiarities.
A demo would probably do it, or an advance copy, or a leak. But it might not "just work" from 12:01 after the midnight release.
You're confusing Proton with community efforts like Lutris. Proton is a package of technologies (Wine, DXVK, Vessel), not a configuration manager. Each individual game gets an identical, isolated runtime environment without any bespoke modifications except for downloading precompiled shaders (if available).
It's certainly true that Proton has hardcoded quirk flags for specific applications, but these are exceptions which prove the rule -- there are <200 of these compared with thousands of Verified status games. Almost always, Valve prefers to fix the upstream Wine/DXVK bug rather than hacking around it. Any hacks which Valve does ship are in the Proton source code, not per-game environment scripts.
Uh when is the last time you used proton? That's not even slightly true. I just beat Baldur's Gate 3, it "just work", zero issues from proton's side of things. I play Genshin Impact too, which works with zero configuration or anything. Even the anti cheat they made compatible with it.
Have you read the Proton patch notes? People work hard to make that work.
I can attest to this. I don't play the absolute newest games, but I can't think of a single title that did not work with Proton-GE, without any tinkering past like... early 2022. It has been very smooth, no matter the kind of game. Of course, minus the known offenders like Destiny 2 or R6 Siege