this post was submitted on 18 Apr 2024
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Remember when games used to be a finished product on a cartridge/CD? You just bought it at the store for a base price of a video game and that was it. Any bugs found in the game became widely accepted, and maybe even exploited by competitive gamers. But there was no patching, no updates, no DLC. You paid for a game up front and that was it.
I miss those days.
Actually there were update still cause the games were only little less broken. It's updates were so much harder for everyone. Hosting them, finding them, knowing there were updates, having to apply updates in specific orders.
Steam has been a good send for that.
Maybe I'm just old
Not old enough, heh. The cartridges/CDs this commenter are talking about had to have rock-solid code because patching wasn't possible. You'd have to make an entire new print run, and very few games of that era ever had those.
And guess what? They still had multiple versions! Ask any Link to the Past speedrunner. 1.0 is broken as hell!
Ya, Nintendo first-party was certainly one of the exceptions. Benefits of your games having ridiculously long tails.