this post was submitted on 11 Apr 2024
1 points (100.0% liked)
Linux Gaming
15282 readers
166 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
there are no social issues you can ever fix to be found here. give a 11 year old an auto-win button for counter strike that he can press whenever he loses a single round and feels his pride hurt - he'll press it.
i think that anti cheats display a disrespect to the customer, because in an ideal world he should then run two computers instead of one. one for online banking, the other one for every company's favorite rootkit with questionable maintenance.
the only way out, in my view, is going to server side ai cheat detection.
But my point is: What makes that player want to push the "auto win" button? There are lots of games with cheating, but also many more that dont suffer nearly as much from cheating, if at all.
Competitive games, especially ones that lean towards eSports and "real prizes" are going to have some incentive to cheat, but even in this genre there's games known for cheats and others that have better reputations. The question is what game design decisions can improve the urge of players to seek cheats in the first place.